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Author Topic:   The booster does work again !
Laika 801
Pilot
posted 04-27- 04:57 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Ok I dont talk about sounds here !

I did a new test. Copied the engine of the I-16 and pasted it as a child to the main engine.
I added the so called booster to the engines list:

(aircEngine 'engine 'booster)

I made a seperate tank for it:

(obFuel (Type 'Aux Capacity 100))

not sure if 'aux is a good setting.

First test started on the ground, shows that the engine start procedure works = props spinns when I start the main engine (unfortunatly also when I start only the booster - tradeoff).

Second test, started in the air - CTD.

I added obDynamic to the prop.

Third test, in the air - no CTD !

Still not really sure what obDynamic does and if this infects the prop behavior somehow. But there´s hope again

LK

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lfbpro
Pilot
posted 04-27- 06:08 AM     Click Here to See the Profile for lfbpro   Click Here to Email lfbpro     Edit/Delete Message   Reply w/Quote
Great news Laika!
this couold be a major upgrade for SDOE and i can t imagine what a dogfight could be between a possible Tempest and a dora upgraded!
Whaouuu!

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-=BAB=-lfbpro

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Raider
Pilot
posted 04-27- 10:25 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Laika, I am proud of you. The way you go after things. Just because it has not been done before does not stop you. You are like a bear after some meat. You just don't stop.

Maybe Michael can use your idea to emulate a booster. Make a componet that will add XXX horsepower to the engine. Have it start with a different key than the way you start engines. Give it different sound properties.

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Raider 33rd~GS
Raiders Site

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Tailslide
Pilot
posted 04-27- 10:39 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

WTG Laika! I don't see a problem starting out with boost on at least the AI planes will use it until it runs out that way.

TS

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Laika 801
Pilot
posted 04-27- 01:52 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Hmm - somehow it didn't stop when its tank is empty, might be that the booster also uses the normal tank. Could someone else please fix this or do some tests. I really got other things to do - you know the Pe is still on my HD and she´s far behind the plan.

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jedi
Pilot
posted 04-27- 03:40 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Hmmm. I have a sneaking suspicion that any engine object will "seek out" ANY obFuels in the model. When you give it a "target" fuel cell, I think it just uses that one first, and then goes and gets fuel from the other ones.

I had a heckuva time getting the separate tank to work on the Corsair, because I hadn't deleted the other obFuel references in the model. As long as there was a tank available SOMEWHERE, it would use it.

I can think of a way to model the WEP using the drop tank "break off a part" idea, but it would be a one-time, use the whole WEP tank and then quit, kind of thing. No turning it on and off.

We might be able to add a whole new MODEL including the extra engine and fuel tank, kind of like in the P-47 where the engine and prop are a separate model. Maybe that way the engine would only look for fuel within its own model?

I'll play with it some when I get a little time...

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--jedi--

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Zurawski
Pilot
posted 04-27- 04:00 PM     Click Here to See the Profile for Zurawski   Click Here to Email Zurawski     Edit/Delete Message   Reply w/Quote
DoH!!!!!!

Why didn't I see this before!

I recall (from some dark recess of my mind).. that the OP engine draws from "all" the tanks be they main or Aux "evenly" ...

... it's not a case where it draws from the main "then" the aux ... Just another short-sighted OP limitation ...

(If I'm wrong someone correct me ... please?)

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Jaguar
Pilot
posted 04-27- 10:46 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
You haveto specify a tank for the engine to draw fuel from (engFuelSource 'boostTank). Put this as it's own branch in the engine properties section.

I'm a littly rusty at this, but it should work for you.

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Cheers!
Jaguar
The FS Hangar

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Raider
Pilot
posted 04-27- 10:57 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
I know we can change the engine hp and rpm using an obExec/func.

Can we call a function using a keyboard command. If so this would solve a lot of the problem. We might even be able to give it it's own sound.

How do we call a function using a keyboard command?

How do we make a DOF call a function?

You guys give me this and I think I can get you a booster/WEP/turbo/supercharger. It may take some obprobs and properties to get it working right.

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Raider 33rd~GS
Raiders Site

[This message has been edited by Raider (edited 04-27-2000).]

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Tailslide
Pilot
posted 04-27- 11:24 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Raider, no ones been able to do this AFAIK. Workarounds include tying a keypress to a DOF that extends an airfoil that breaks off so the code can get executed in the damage line.


TS

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Patch It!

TS Aircombat


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Raider
Pilot
posted 04-28- 01:07 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Thanks Tailslide, I was afraid of that. I thought about trying a query. Like qryThrottle max 1 obExec func Boost engMaxHP 2000, 3500. But we have to find a way to limit it to just a few minutes. Oh well back to the ol drawing board.

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Raider 33rd~GS
Raiders Site

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Spanky the Mad Dog
Pilot
posted 04-28- 05:17 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...


Hmm.. I don't think any of those query commands work except for using them for the interments

or else would could query g's and have the wingtip vapor trails.

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