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Author
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Topic: The booster does work again !
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Laika 801 Pilot
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posted 04-27- 04:57 AM
Ok I dont talk about sounds here !I did a new test. Copied the engine of the I-16 and pasted it as a child to the main engine. I added the so called booster to the engines list: (aircEngine 'engine 'booster) I made a seperate tank for it: (obFuel (Type 'Aux Capacity 100)) not sure if 'aux is a good setting. First test started on the ground, shows that the engine start procedure works = props spinns when I start the main engine (unfortunatly also when I start only the booster - tradeoff). Second test, started in the air - CTD. I added obDynamic to the prop. Third test, in the air - no CTD ! Still not really sure what obDynamic does and if this infects the prop behavior somehow. But there´s hope again  LK IP: Logged |
lfbpro Pilot
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posted 04-27- 06:08 AM
Great news Laika! this couold be a major upgrade for SDOE and i can t imagine what a dogfight could be between a possible Tempest and a dora upgraded! Whaouuu!------------------ -=BAB=-lfbpro IP: Logged |
Raider Pilot
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posted 04-27- 10:25 AM
Laika, I am proud of you. The way you go after things. Just because it has not been done before does not stop you. You are like a bear after some meat. You just don't stop.Maybe Michael can use your idea to emulate a booster. Make a componet that will add XXX horsepower to the engine. Have it start with a different key than the way you start engines. Give it different sound properties. ------------------ Raider 33rd~GS Raiders Site
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Tailslide Pilot
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posted 04-27- 10:39 AM
WTG Laika! I don't see a problem starting out with boost on at least the AI planes will use it until it runs out that way. TS
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Laika 801 Pilot
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posted 04-27- 01:52 PM
Hmm - somehow it didn't stop when its tank is empty, might be that the booster also uses the normal tank. Could someone else please fix this or do some tests. I really got other things to do - you know the Pe is still on my HD and she´s far behind the plan.IP: Logged |
jedi Pilot
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posted 04-27- 03:40 PM
Hmmm. I have a sneaking suspicion that any engine object will "seek out" ANY obFuels in the model. When you give it a "target" fuel cell, I think it just uses that one first, and then goes and gets fuel from the other ones.I had a heckuva time getting the separate tank to work on the Corsair, because I hadn't deleted the other obFuel references in the model. As long as there was a tank available SOMEWHERE, it would use it. I can think of a way to model the WEP using the drop tank "break off a part" idea, but it would be a one-time, use the whole WEP tank and then quit, kind of thing. No turning it on and off.  We might be able to add a whole new MODEL including the extra engine and fuel tank, kind of like in the P-47 where the engine and prop are a separate model. Maybe that way the engine would only look for fuel within its own model? I'll play with it some when I get a little time...
------------------ --jedi-- IP: Logged |
Zurawski Pilot
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posted 04-27- 04:00 PM
DoH!!!!!!Why didn't I see this before! I recall (from some dark recess of my mind).. that the OP engine draws from "all" the tanks be they main or Aux "evenly" ... ... it's not a case where it draws from the main "then" the aux ... Just another short-sighted OP limitation ... (If I'm wrong someone correct me ... please?)  IP: Logged |
Jaguar Pilot
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posted 04-27- 10:46 PM
You haveto specify a tank for the engine to draw fuel from (engFuelSource 'boostTank). Put this as it's own branch in the engine properties section. I'm a littly rusty at this, but it should work for you. ------------------ Cheers! Jaguar The FS Hangar IP: Logged |
Raider Pilot
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posted 04-27- 10:57 PM
I know we can change the engine hp and rpm using an obExec/func. Can we call a function using a keyboard command. If so this would solve a lot of the problem. We might even be able to give it it's own sound. How do we call a function using a keyboard command? How do we make a DOF call a function? You guys give me this and I think I can get you a booster/WEP/turbo/supercharger. It may take some obprobs and properties to get it working right. ------------------ Raider 33rd~GS Raiders Site
[This message has been edited by Raider (edited 04-27-2000).] IP: Logged |
Tailslide Pilot
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posted 04-27- 11:24 PM
Raider, no ones been able to do this AFAIK. Workarounds include tying a keypress to a DOF that extends an airfoil that breaks off so the code can get executed in the damage line. TS
------------------ Patch It! TS Aircombat
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Raider Pilot
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posted 04-28- 01:07 AM
Thanks Tailslide, I was afraid of that. I thought about trying a query. Like qryThrottle max 1 obExec func Boost engMaxHP 2000, 3500. But we have to find a way to limit it to just a few minutes. Oh well back to the ol drawing board.------------------ Raider 33rd~GS Raiders Site
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Spanky the Mad Dog Pilot
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posted 04-28- 05:17 AM
Spanky here... Hmm.. I don't think any of those query commands work except for using them for the interments or else would could query g's and have the wingtip vapor trails. IP: Logged |