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Author
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Topic: What have I done!
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Robert Pilot
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posted 04-24- 04:53 PM
Hi!I´m busy building a J21 out of the P38 and now I have a question: When I start a mission with my J21 on the runway the first thing that happens is that the plane drops down on the runway from a few feet up. Why? I have noticed that several of the planes bounce a little, as if they´ve been dropped, but not as much as my J21. The P38 which my J21 is based on, doesn´t. I must have changed something or moved something in OPS when I´ve put the new parts together, but what?? Thanks/Robert IP: Logged |
Laika 801 Pilot
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posted 04-24- 05:11 PM
Your ObWheelPts are wrong (or right for the P38 ). You´ll find them in the properties list of the fuse. The Pts be should exactly in the center of your wheels.LK IP: Logged |
Robert Pilot
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posted 04-24- 07:21 PM
Thanks Laika!Ok. I found the coordinates(?) in the properties list.How do I visually see that they´re in the center? Can I see them in BodyPts mode? There are BodyPts in what at least appear to be the center of the wheels, still the strange behaviour I described above occurs. I edited the coordinates and I did notice some changes in the game, none to the better though . Well, as you understand I´m still puzzled, so if you, or anybody else could explain further, please do. /Robert [This message has been edited by Robert (edited 04-24-2000).] IP: Logged |
Laika 801 Pilot
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posted 04-25- 03:18 PM
Somehow this is not easy You need the co-ordinates in the co-ordinate system of the ultimate parent (the fuse). I forgot how I did that on the I-16, there must be a topic somewhere, maybe with some tips.
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Robert Pilot
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posted 04-25- 03:44 PM
Laika!Thanks for your help! I will search the forum´s vaults for tips  Since I wrote yesterday I have changed some things on my plane and now it´s better. It still drops a little at the start, but not as much, and the gear doesn´t break anymore  What I´ve changed/moved are those orange and blue arrows in OPS (I don´t know what they´re called but they seemed to have something to do with it ) so that they now point at the wheels. They were out of place before. Thanks again/Robert IP: Logged |
Bryan Russell Pilot
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posted 04-26- 09:46 AM
The blue arrows are airfoil airPTs and the orange ones are placeholders for empty or hidden Models. Moving the airPT's is probably not a good idea until you start messing with FM, and I don't think the others are what actually need to be moved.If you look at the properties for the base model of the aircraft you will see a obWheels property. This defines the three points where the wheels should touch the ground in relation to the main model. If these are set too high then the aircraft will drop until the actual wheels collide with the ground. The value in the obWheel property will look something like this: -3.28384,2.03713,-6.52089 3.2616,2.03713,-6.52089 -0.17715,-17.9973,-2.12674 which is x,y,z,x,y,z,x,y,z co-od for the three points. change the z value for all three points to start the aircraft closer to the ground. The one above is from the spit, you will notice the 1st and 2nd Z co-rd are quite high and represent the main gear while the third is relativly low and represents the tail wheel. Make these numbers closer to zero to start it closer. [This message has been edited by Bryan Russell (edited 04-26-2000).] IP: Logged |
Robert Pilot
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posted 04-26- 12:03 PM
Thanks Bryan!I´ll try that. /Robert
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