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Author Topic:   dead object
bjorn
Pilot
posted 04-08- 01:43 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
What makes an object react to its outer world via obBodyPts? The tail of the P47 has become dead, and I can't understand why. Its contact points are ignored. If I shoot at it until it detaches, it disappears instead. I thought the only requirement was that the object has mass, but that is obviously not enough. What more?
_
/Bjorn.

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Whirlwind
Pilot
posted 04-10- 10:01 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
obKillDelay XXX.... you might not have that in the onDetach or obDmg properties.

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bjorn
Pilot
posted 04-10- 04:49 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
Hmmm... could be, but I doubt it. It works well for objects without obKillDelay properties. I'll try, though.
_
/Bjorn,

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