FSIC Messageboard
  Tech Talk
  My Be2a & c project need a little advice....

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   My Be2a & c project need a little advice....
MrBlob
Pilot
posted 04-01- 04:05 PM     Click Here to See the Profile for MrBlob   Click Here to Email MrBlob     Edit/Delete Message   Reply w/Quote
2 questions for ya all. I use AC3D and the latest version of Open Plane.

1) How is it best to draw a wing (3D wise). By drawing it from side on and then extruding it of by extruding it from the font, or by taking a cylinder and minipulating it into a 3D wing? How do you best get earolones (or however they are spelt!) to continue the curve of the wing? is their a way of cutting a wing when it is 3D?

2) Is it possible to make a flight model so that when you don't touch the control stick the plane auto-return to centre and makes the plane fly level? (I.e: wings are equal to horizon)

Thanx!

MrBlob

------------------
~MrBlob~ "Born to Fly"

IP: Logged

Michael
Pilot
posted 04-01- 04:18 PM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
I think it's easiest to make the cross-section of the wing and then extrude it. Make sure that in the cross section there are vertices where the ailerons will go. You also need to plan in advance how many segments you will need to extrude it to. After extruding you can move the vertices laterally to where you need them for ailerons and curved wing tips and so on. Finally, you select the polys that will form the airleron, and cut them away. Or duplicate them and remove the same polys from the wing.

As for stability in flight, assuming you've got the location of all the parts right and airpoints properly positioned, it's largely a matter of tweaking the weight distribution and playing about witht the incidence on the tailplane. Dihedral is important for roll stability and to get the proper effect you need to rotate the wings up from horizontal in OP Studio, rather than in AC3D.

[This message has been edited by Michael (edited 04-01-2000).]

IP: Logged

Laika 801
Pilot
posted 04-02- 06:10 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I prefer the construction from the top-view, cause I think the cross section of the wing model is not really important as long it looks like a normal wing cross-section:

I found it much easier to do it this way.
So you can put more attention to the top-shape of the wing, wich is more "noticed" when looking on the plane/wings in the game.

Anyway I do it this way:

construct the single polys that form up the wing (topview) without ailerons, extrude (along z-axis) to 3 sections. Now some welding and vertex moving. Thats it. Same for the ailerons.

IP: Logged

Laika 801
Pilot
posted 04-02- 10:28 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Here is a picture of the Pe-2 wing (without engines and aileron(s)):

I made it with "my" method. I dont know if I´m in the position to publish tutorials. But I´m actually thinking about a tutorial wich would cover things like modelling, texturing, smoothing and such stuff with the example of the Pe-2. I´m not sure if it needs anyone.

IP: Logged

Laika 801
Pilot
posted 04-02- 10:31 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Oups, didnt see that you use AC3D ! I dont know how this PRG works, does it handle single vertices/faces ?

IP: Logged

MrBlob
Pilot
posted 04-02- 12:22 PM     Click Here to See the Profile for MrBlob   Click Here to Email MrBlob     Edit/Delete Message   Reply w/Quote
To your last question I'm not sure. I've managed to get a respectable wing shape now so thanx. If you were talking WW2 aircraft then the standard wing would not matter. But as I'm making a WW1 aircraft (all skin N Bones ; - ) The wing shape does seem to notice a little more although it's not the B-All and End all of problems. I'm now about 40% into the 3D model. I have struts made, Wings, Elevator, Basic fusalage (needs re-doing but its the basic thing so that I can see what it looks like).

When I can I'll start to post some pics of here in the building......

Blob

IP: Logged

Laika 801
Pilot
posted 04-02- 02:14 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Oups, but nice to see that you´ve done it.

IP: Logged

dauntless851
Pilot
posted 04-02- 04:38 PM     Click Here to See the Profile for dauntless851   Click Here to Email dauntless851     Edit/Delete Message   Reply w/Quote
Wow, that was fast Laika! Wings already.

Doing a tutorial for the 3D modeling program you use is a good idea. Some people need all the help they can get. Like me.
I have AC3D, but have very little time to study it, let alone model something.

Do you use 3dMax? If other people are having difficult times modeling with the same program you have, a tutorial would be a helpful guide. Might get more people to try making planes too!

Keep up the great work LK. Can't wait for that Pe-2.

------------------

IP: Logged

Snickers
Pilot
posted 04-02- 05:57 PM     Click Here to See the Profile for Snickers   Click Here to Email Snickers     Edit/Delete Message   Reply w/Quote
Seeing a tutorial on AC3D would be nice....

------------------
Snickers
=FC=

IP: Logged

dauntless851
Pilot
posted 04-02- 08:55 PM     Click Here to See the Profile for dauntless851   Click Here to Email dauntless851     Edit/Delete Message   Reply w/Quote
Snickers, check out Sv's wonderful Openplane notes page. Excellent tutorials using AC3D can be found there.
http://www.schoolmusic.com/chickencoop/se5a/index.htm

------------------

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c