posted 03-30- 03:15 PM
bjorn,I hope this is easier, Open your plane in OPS. Delete all the properties and Dof's, just leave the lods. Now save the plane as P47dDmg.sm
Use Names to rename any parts you want to swap in when damaged like (p47LeftWingDmg)
Be sure you specify p47LeftWingDmg and not just LeftWingDmg.
Delete any parts you do not want to use for damage. I suggest just using the big parts. Fuselage, Wings, Hstabs, Elevators, Vstab and rudder.
Also use Names to rename your texture references. Change Main.tif to MainDmg.tif and wings.tif to wingsDmg.tif.
Now make a back up copy of your two textures Main.tif and wings.tif. Rename them to MainDmg.tif and wingsDmg.tif. You can now paint them to show damage.
Once you have renamed all the parts to p47....Dmg and the textures then save the plane as p47dDmg. Open your original P47.sm, now use Object / Insert Model / File Reference, and select p47Dmg.sm. This will make the p47Dmg lods load into memory when your plane is used in a game.
You can now use the obmodel to call for the DMG parts when reaching a level of damage.
Please use the FokkerDVII as a reference. You will notice We have two levels of damage. On the second we actually modified the lods so to have real holes in the wings and the rudder is shot up real good.
If you have any questions, or if Zoycite or I may help let us know. I really love that P-47. I can't wait to see what you will do to it next.
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Raider 33rd~GS
Raiders Site
[This message has been edited by Raider (edited 03-30-2000).]