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Author Topic:   nother obProb thought
Falck
Pilot
posted 03-26- 02:37 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
Has anyone tried using obProb in the texture part of an .sm file?

Would it be possible to use the call there?
Cuz if it is, you know what that means
Multiple textures in a single flight

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Jaguar
Pilot
posted 03-26- 03:47 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
*DROOL!* Now THAT would be SWEET!!!

------------------
Cheers!
Jaguar
The FS Hangar

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bjorn
Pilot
posted 03-26- 04:04 PM     Click Here to See the Profile for bjorn     Edit/Delete Message   Reply w/Quote
I'm far from sure this'll work. obProb being a property, it'll work wherever we have property lists, i.e. in the comment section for each model, in the loadout.ppf (possibly the startup.ppf, but who'd want that?) and for DOFs. There may be other properties that I don't know of. I do not, however, think that the texture reference list counts as a property (in OP terms.) I'm not sure if this is unfortunate or not. Individual textures are a must in the future, for sure, but is this really the way to go?

Anyway, as usual, this is speculation on my part. Please do prove me wrong, and I'll buy you enough beers to give you problems lying down without holding onto something whenever we meet. :-)
_
/Bjorn.

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Falck
Pilot
posted 03-26- 04:36 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
Well it started with me thinking not about aircraft, but about ordanance. Various bombs could have different chalkings on them. 'To Hitler With Love'...etc

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Spanky the Mad Dog
Pilot
posted 03-26- 06:10 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here..

Ah sweet idea man.

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Sv
Pilot
posted 03-26- 07:58 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
You mean something like:

ObProb 33 (obModels 'skin1) 33 (obModels 'skin2) 33 (obModels 'skin3)

?

Even if this did work, you still only have a "chance" at getting three seperate skins, right?

------------------
-Sv =FC=

WWI in SDOE!


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Falck
Pilot
posted 03-26- 08:03 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
yeah
but like i said, for bombs you could have different skins

think about putting a poly on the side of a bomber for nose art, same thing could be used there

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Michael Harrison
General
posted 03-26- 09:22 PM     Click Here to See the Profile for Michael Harrison   Click Here to Email Michael Harrison     Edit/Delete Message   Reply w/Quote
The way textures are loaded now, this won't work. It's a very interesting idea though.

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Whirlwind
Pilot
posted 03-26- 10:13 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
I wonder if it would be possible to use the damage model replace to do the skin thing everybody wants.

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Bryan Russell
Pilot
posted 03-26- 10:40 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
What about if the aircraft had a little panel that took a 64x64 texture, and there was several of these panels, as seperate models(each with a different texture) sitting in the 'closet'.

Using the same concept as the damage LODs, couldn't this panel be replaced with another one when it took damage. And to take it further, if the obProb was at the root of the proplist, and didn't rely on anything else to fire it off (ie a onDmg), it would probably fire when the aircraft was initted.

Therefore you would have several aircraft of the same type in one squadron with potentially different nose art, squadron letters etc. (depending on the probability of course) chances are there would still be some duplicates.

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Jaguar
Pilot
posted 03-27- 12:21 AM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
Me and Nat discussed that same idea earlier today, Bryan. I can't think of why this wouldn't work.

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Bryan Russell
Pilot
posted 03-27- 01:09 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
I think the Hurricane is going back to the shop for a little refit

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Bryan Russell
Pilot
posted 03-27- 07:23 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
I prototyped this thing using the fast and bent props and a spare rudder. Good news is it works like a charm. The only hitch is that in the 5 times I tested it I had the fake panel the same once and mostley the same several times.

Anyway, it will be a good place holder until the obSquadNum and obSquadMemberNum commands come in


Here's the picture



Bryan

[This message has been edited by Bryan Russell (edited 03-27-2000).]


Forgot to say that this is what you have to add to the root oif the proplist of the panel model. Or something like it anyway.

(obProb (

33 ( obModel 'rudder2 )
33 ( obModel 'propSoft )
34 ( obModel 'propBent )

))

[This message has been edited by Bryan Russell (edited 03-27-2000).]

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juzz
Pilot
posted 03-28- 06:59 AM     Click Here to See the Profile for juzz     Edit/Delete Message   Reply w/Quote
Cool! VTOL Hurricanes!

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Sv
Pilot
posted 03-28- 08:13 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Cool, another way to suck up texture memory... hoo-ray!

-Sv

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