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Author
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Topic: bomb dropped
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bjorn Pilot
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posted 03-25- 12:29 PM
How can I tell if a bomb has been dropped? onChildDetached for the bomb pod doesn't seem feasible, since you have to tell which child, and it's far from certain that the bomb is even concidered a child of the pod.Ideas anyone? _ /Bjorn. IP: Logged |
Jaguar Pilot
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posted 03-25- 02:45 PM
My ICQ is 17219346. Contact me, and I can help you out in real time.So, just to make sure I have this right, you want to say have an indicator in the cockpit that says bomb A was dropped?.......... hhmm....I'm not sure if you can have function from one SM act on another SM.... If you wanted to drop the bomb pod (which is the only way I can think of to do this) you will have to have 1 key deticated to just dropping the pod. I think this part of the ordinance is hard coded.  ------------------ Cheers! Jaguar The FS Hangar IP: Logged |
bjorn Pilot
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posted 03-25- 02:52 PM
You can use cross .sm functions, but that is if, and only if, they're tightly bound and use the same root object (like the cockpit belonging to one plane only.) The bomb .sm's are free, and this functions do not work (that was the first thing I tried.) Darn it, there has to be a way. _ /Bjorn.IP: Logged |
bjorn Pilot
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posted 03-25- 02:52 PM
BTW, Jag, I just knew you'd become an OP guru. Fun to be right for a change :-) _ /Bjorn.IP: Logged |
Whirlwind Pilot
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posted 03-25- 03:13 PM
To get complicated, you can attach the bomb to an object with a vertical spring DOF so that when the bomb is released, the object will move up.IP: Logged |
bjorn Pilot
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posted 03-25- 03:23 PM
Whirl,Yeah, I thought about that. It'll work, sort of, but it'll be more of an accelerometer than a bomb-release thingie. _ /Bjorn. IP: Logged |
Jaguar Pilot
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posted 03-25- 09:53 PM
Thanks Bjorn I still have along way to go though.I think I might have an idea on how to get teh onChildDetach working. Change the bomb mount LOD to that of the Bomb LOD. Make a new bomb with 1 vertex as the LOD. You will have BOMB1 and BOMB2 bombs (mounts). Now they will remain invisiable untill you select bombs on that hard point. Once you select a bomb loadout, the bombs will appear, and the real bomb will be 1 vertex, so it won't look wierd. THen when you hit enter to release the bomb, have the mount break off the plane, and then you can use your onChildDetached function...... The only problem with this, is that. A- You could still drop the bomb without the "Mount" UNLESS the detach key is the same as the bomb drop key. Then they will both drop. B- If you have rockets on the plane, and you shoot the rockets before the bombs, the bombs will go with the rockets. This is probably a way that you don't want to go, but I'm just throwing ideas out. IP: Logged | |