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Author Topic:   Is OPS still in development?
charmstar
Pilot
posted 03-12- 10:32 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
Bryan-
First, I love OPS, and without it I doubt there would be very many interesting user created objects. But, I'm curious to know if you are still working on fixes/additions to OPS? I know there are a few things that are pretty annoying in v1.2 For instance, the dissappearing DOFs that I've heard about, and the dissappearing probabilities in obProb. Anyhow, if you are being slowed up by trying to get your hurricane out the door, I'm sure I'm not alone in saying that I'd love to help you out with your plane if you'll help us out with OPS :-)

charm

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Bryan Russell
Pilot
posted 03-13- 12:07 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Still at it. In fact I hope to release a new version shortly which fixes some minor things. The dissapearing obProto is something I hope to fix. I can't say I have even seen the dissapearing DOF thing let alone fix it.

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Sv
Pilot
posted 03-13- 11:27 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I will add much DM stuff to my planes as soon as you implement the obProb bug fix Bryan... no preassure though

What would help me the most would be a better way to navigate the camera angle when in-close. Maybe a "cockpit" mode or something. It is very hard to rotate now when you are zoomed right up close, there is not fine enough control.

Also a quick-view that would put the camera at eye level looking forward.

Is it possible/easy to implement a wide-angle view mode?

Also would it be doable to make the "view distance" a real time sliding control? That would help a ton with creating smooth LOD switch outs.

Long live OPS

------------------
-Sv =FC=

WWI in SDOE!


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Whirlwind
Pilot
posted 03-13- 01:08 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
Cockpit view? Right now I use the (k)eel view and zoom to the cockpit, then use the arrow keys to possition to the pilot view. A wee bit of about 1 minute of effort.

A hard thing is trying to figure out the 300m zero for 11 guns . I'd be happy with an OPS texturing feature as AC3D just can't do what I want - too much cutting, merging, swearing, ect.

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Bryan Russell
Pilot
posted 03-13- 05:20 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Actually its 'bac(k)' but '(k)eel' sounds better

The close in camera stuff is a bit dicky, I tried to get too smart by scaling the camera control to the distance, and screwed it competely. The arrow keys are a bit better.

You can quickly get to look at the cockpit by using the convergence function and the 'View from gunners perspective button' probably not ideal but it works.

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