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Author Topic:   EngFuelSource ?
Laika 801
Pilot
posted 03-10- 05:19 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Yes ! 1000 more questions (now that IŽm in FM stuff)

For better FM I tried to add an extra tank object to the I16. I just copy/paste a part, renamed it to "tank". I cut and paste this from the Fuse to the tank:

(obFuel ( (CapacityGal 55.9 Type 'Main )))

and changed the EngFuelSource from

(engFuelSource 'P51D) to (engFuelSource 'tank)

then I added a nice phyCylYInertia to the tank and made a test flight : the game looks up

What did I wrong ?

How is this handled in SDOE - Will the fuel source be set to the lbs defined in the mission and gets empty and lighter and will it subtract its (changing) weight from the phyLBS of the plane ?

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Sv
Pilot
posted 03-10- 05:59 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I made a tank for my planes like you mentioned, it works fine for me.

Does the tank have a LOD? Is the tank a child of the fuselage? Did you try it without inertia?

I'm am not sure about the dynamic weight thing, we could test it out though... does anyone know this?

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-Sv =FC=

WWI in SDOE!


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Laika 801
Pilot
posted 03-10- 08:06 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Oh - i tried it again on an backup and now all is fine again, so maybe I mistyped something.

The "dynamic weight thing" is very interesting for FM I think (the CG of the I16 is still wrong it should be more aft, maybe when I add the armored seat it will be better). IŽll do some tests on it.

Another thing: When the plane chrashes down, it often explodes. But I think the only thing that really can explode is the tank. Are there any recomended settings that I could use (so that when I shoot the plane only the fuel tank can explode - now it needs only 1 or 2 hits with the 20mm to the fuse and the planes makes BOOOM and thats not really realistic ?!!) ?

LK

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jedi
Pilot
posted 03-10- 09:45 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Why not take a look at SV's damage properties for his WWI planes? I believe he has them set up to burst into flames in certain cases.

Instead of blowing up your tank, have it catch fire. I think the fire can even cause gradual damage to the airplane...

You should also have damage capability for the wings, so that they detach after a certain damage level. Pretty sure you can do all this in OPS.

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--jedi--

[This message has been edited by jedi (edited 03-10-2000).]

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Laika 801
Pilot
posted 03-10- 02:37 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
IŽll take a look !

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charmstar
Pilot
posted 03-10- 02:54 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
one thing to keep in mind is that according to SV, models which are inside other models don't take damage from bullets: i.e. the bullet will stop at the first thing it runs into. This is why many people set their planes up to explode when the wings/fuse are hit... it is as if the bullet went through the wing and hit a wing tank too, etc.

cheers,
charm

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Whirlwind
Pilot
posted 03-10- 03:14 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
One discussion that we had involved making the fuel tank LOD slight bigger than the wing so that it poked out slightly, and obHidden'ing it. The LOD will still take damage, but won't be seen by the player.

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Tailslide
Pilot
posted 03-10- 09:33 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

That's how the engine gets damaged in the default 190a4.. I wonder if they didn't add this to all the planes some never seem to take damage.

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Laika 801
Pilot
posted 03-11- 06:28 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
So I should definitly make the tank and engine bigger than the fuse ? Thats no problem at all, but when I hit the ground in a flat angle and the plane slips over the ground the tank and engine will get to much damage (I think) and normaly there is still the fuse around them. Maybe not - I dont know.

Is it sure that models which are inside other models don't take damage from bullets ???

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Spanky the Mad Dog
Pilot
posted 03-11- 06:56 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Thats some good thinking man. Its like a trade off.

I have already seen the engine sputter on the I16. But shortly after i ran out of gas or it quit from too much damage. Was it sputtering cause it was low on gas or cause it was damaged?

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Laika 801
Pilot
posted 03-11- 09:17 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
hey Spanky - I REALLY DONT KNOW ! But I know that the engine in the beta is a bit smaller than the fuse !

What about the pilot ? Did the pilot got weight ? My pilot (the I16 Pilot) should get some mass to make the CG more accurate ! Or should I add his weight to the seat. The seat is armored how can I make this in SDOE ?

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jedi
Pilot
posted 03-11- 09:22 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
So....make the engine bigger than the fuselage, but only make it stick out to the sides and top. That way the ground won't damage it.

Of course that will also make it harder for flak to damage it...

Like Spanky says...trade off. But I would think damage-able engine is better than not damage-able.

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--jedi--

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