posted 03-04- 05:36 PM
Ok. Nothing special to do tonight, so I thought you would like to have some brainstorming until the end of the day/night 
As far as I've understood what cause FPS loss aren't objects themselves but their physics vectors. Don't blame me, this is a summary.
So, it means a plane with many viewable objects and only one physics vector would be as FPS killer as a plane defined with several physics attributes.
Then, we actually don't have multiple object crew in planes because they would each have their physics to be computed.
1) Couldn't there be a way to have such objects physics less until the plane is hitten and they have to eject for example?
2) Could someone fill JU88 seats with crew, I would like to test it in flight and watch FPS on my machine.
Yeah, I know, I'm too dumb to be able to do by myself with OPS.
Be kind, I'm a Mac User by nature, and I'm not used to unfriendly OS and programs...
just kidding you! :p
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P/O STef
Editor
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