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Author Topic:   Thoughts on the corsair and other planes
Spanky the Mad Dog
Pilot
posted 03-02- 08:51 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

I was thinking now that the FPS are more respectable on the corsair I was thinking it doesn't seem to be much of a FPS hit to have some depth to the front of it so we could do the same thing on the other planes instead of a flat poly painted to look deep. i think it looks really cool on the corsair.

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jedi
Pilot
posted 03-02- 04:43 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
The big mistake I initially made was to create a surface in the cowling instead of just extruding a cylinder. I deleted a gazillion polys out of the inside of the cowling. There's really not that many surfaces there now--probably more in the "crankcase housing" and the prop than in the cowling. The cowling itself could be optimized a bit more by decreasing the curvature of the front a bit--it could be "straight" all the way up to the curved "lip" and still look pretty Hog-like. Also, it's either a 12- or 16-ogon cylinder. The Zeke is an octogon, I think, and still looks beautiful, so I don't think a cylindrical fuselage is really something we need to "fear."

The 190 in particular could benefit here, because, with the spinner on the Wulf prop, you wouldn't need a round prop hub, or any internal engine detail. (Of course, if you do that fan-thingie in there, you'd probably take a hit FPS-wise)

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--jedi--

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