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Author Topic:   This plane will self destruct in 5 seconds.
Raider
Pilot
posted 02-29- 10:09 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Help, Whenever the DVII pilot ejects or is detached the plane goes nuts. Jitters, shakes and zips all over the place until it blows up.

I suspect it is from the crazy wings. When they detach they fly by themselves. Up, down all over the place.

I seem to remember this was a problem with all the aircraft and that patch 1.5 was supposed to fix this.

Any suggestions. This is driving me nuts.

Raider {GS}

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Whirlwind
Pilot
posted 02-29- 10:25 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
Where is your airPT at? 25% from the leading edge and centered on the wing works nicely.

I think I have mine on the Staaken almost where they go. During a CTD test last night, the lead Staaken pilot ignored the tail heaviness of the plane and rode it up into a stall. Being the cool headed pilot type, I estimated that a gentle climb would be enough to clear his plane without going into a dive. I was wrong. The next veiw I had was the 'you're dead' behind the plane look. It was awesome, the top wing flew along in a rapidly declining path while the bottom wings did that neat front edge-over-tail flipping that you get from a tailess plane, while the inner parts started to decend faster than the wing tips due to the dihedral, and everything spread out like a lazy firecracker burst. I wish I had a screen shot of it. Simply awesome.

The Staaken is based on the FokkerDR1 red, with no change to the airFoil type.

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Sv
Pilot
posted 02-29- 10:26 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Are you now using a custom airfoil?

I do remember that issue. Also parts of my planes do that when they are detached, but not the wings. Mostly the tails.

Might it have to do with the inertia that is appended to the part onDetach? Try making it more or something... Hmmmm.

I would like to know what causes this if anyone knows. Is it the airfoil? The inertia? What aspect made the shipping plane's parts do this?

I would like to fix the behavior of my planes detached parts as well...

Thanks!

------------------
-Sv =FC=

WWI in SDOE!


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Michael
Pilot
posted 02-29- 11:50 AM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
I think that if the wings (or other parts) have only a relative density and not a specified weight, they don't weigh anything after detaching, and get the "flutters" as a result. Try giving them a specifed weight in pounds.

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Sv
Pilot
posted 02-29- 12:04 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I think you can add wait once it detaches by putting something like this in an obDetach:

(plus (phySphereInertia 4,4,4 phyCG 2,0,0 phyLBS 100))

-Sv

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Laika 801
Pilot
posted 02-29- 02:03 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
GOOD TO KNOW !

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Mighty
Pilot
posted 02-29- 04:15 PM     Click Here to See the Profile for Mighty   Click Here to Email Mighty     Edit/Delete Message   Reply w/Quote
If I'm not mistaken, CG could be an issue, too. I believe getting the CG right fixed most of the happy foils from the initial release of SDOE.

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Raider
Pilot
posted 02-29- 04:22 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Thanks guys, I will try that with the wings. For now I just removed the smoke from the wings after detach.

Any suggestions about keeping the plane from exploding if the pilot bails? I am working on killing the pilot. But if he bails/detaches the plane explodes and wings ect. go everywhere.

Sv, Did you ever get your pilot to die by being shot? I can kill mine with fire but not from taking hits.

LOL, I know this all sounds mean. Kill this die that.

Raider {GS}

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charmstar
Pilot
posted 02-29- 09:34 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
Raider-
with regard to getting your pilot shot: SDOE takes the highest level LOD for each model to determine hits. You'll notice that the pilot model has his highest level LOD being empty. So, no bullets hit him :-) I tried making the level 2 be the level 1, but the problem is that you can see parts of the guy's face, as you are looking out through his eyes. Ideally we'd set the viewpt to be just in front of his eyes, and make his head rotate when you look to the left/right, but I don't know if this is possible. One hack is to just delete the poor guys head, but keep the shoulders/body. This will at least allow body hits to kill. The bad thing about it is you still get the big flash and pieces fly out when you hit the pilot :-) Another idea I haven't tried is, if hidden models still take damage, you could make a hidden model as a submodel to the pilot, in a pilot shape. Then if that model is hit, it will pass some damage up to its parent, which would be the main pilot model. Might work, I dunno.

charm

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Whirlwind
Pilot
posted 03-01- 10:12 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
You could always put the viewpoint past the tip of his nose (2" isn't going to hurt anyone ).

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Sv
Pilot
posted 03-01- 12:45 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
charmstar,

That makes perfect sense, but I tried it once and it did not help me

I did get the pilot to die on one shot however, look at the Albatros. I just added obHits to the pilot, thats all! I tested fro hours by shooting at a bunch of Albatroses on the ground from a B17 One shot to the pilot and the screen goes red for him and he can not bail out. Fire will kill him as well.

As far as exploding when the pilot bails: what does the obHits/onDmg prop lists look like for your fulelage/main plane?

-Sv

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