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Author Topic:   weird DOF´s !!!
Laika 801
Pilot
posted 02-28- 09:57 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I thought I got a working gear - pah I did not !

Today I worked on the seconed gear pistons for the I16 gear. After 2 hours of struggle with the dofs and rotation and positioning it looked good in SDOE - all was good and I got a big big smile on my face. Then I go back to OPS to fix some translational dofs for the second pistons and huh all is messed up !

this is how my wheel dof´s look now

I tried to fix this but after rotating the dof in the right position and reload, it allways snaps back into the odd position. That seems to happen with all dofs (on child objects) - When I rotate them they snap back into the old position. I tried the align and center tools for dof´s - nothing worked.

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Laika 801
Pilot
posted 02-28- 10:15 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I´m afraid I´ll never finish/release the I16 with non working gear.

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jedi
Pilot
posted 02-28- 10:16 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
This happened to me too. There WAS no way to fix it Here's my advice (ignore if you wish, but it WILL cost you MANY hours of wasted time otherwise:

First, save a copy of the I16.sm file, in case this doesn't work for some reason.

Then, delete one main strut (the "parent" strut with the retraction DOF).

Now, use Extractor or Max or whatever to get the .lods of the Typhoon or Mustang. IMPORT the Typhoon "parent" strut into your plane in OPS. It SHOULD bring the lower strut and tire with it, but if not, import those as well. The DOFs for all these parts will be PERFECTLY aligned, since they are from the original shipped aircraft. They also retract at a 90-degree angle, which is what you want for the Rata I believe.

Now, you will probably have to move the strut around. Only move the parent strut. The other parts will be dragged along. Then, if you have to, move the DOF itself, but ONLY using the x- and y- axis moving tool. Do NOT rotate the DOF in any axis. Just make sure it centered on the end of the parent strut. Do not do anything to the wheel DOF, unless you need to move it to the center of the tire. (The wheel DOF, believe it or not, will become your worst nightmare if you screw it up, so I wouldn't even touch it).

Now, try it in the game. It will look really funny, but you should have a tire that rotates smoothly, and a strut that retracts properly. If not, you may have to move a DOF around (but DON'T rotate it).

Once that works, open up the new strut in your 3D program, and shorten or lengthen it to the correct size for your plane and save the new .sm file.

Now, in OPS, you may have to move the strut again, since it's now shorter. Moving is OK, but you don't want to rotate it. Same for the DOFs. You may have to reposition them, but don't rotate em.

Now do the other strut. Voila! I spent about FOUR days trying to align my gear DOFs. It took me two HOURS to just import and modify the P-51 gear. Take your pick

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--jedi--

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Spanky the Mad Dog
Pilot
posted 02-28- 10:26 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Lets hope Bryan can put out a new version of OPS soon. It seems everone is having trouble with DOFs.

I think DOFs and the collision points thing are the to must needed right now from all the questions popping up

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Razor747
Pilot
posted 02-28- 11:12 AM     Click Here to See the Profile for Razor747   Click Here to Email Razor747     Edit/Delete Message   Reply w/Quote
Laika,
Email me and I will help you get it fixed.

razor747@accessatc.net

------------------
Thanks,

James "Razor747" Smith


Check out the SDOE Flight Line! I am constantly adding new things. Click on image above to go to my site.

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Laika 801
Pilot
posted 02-28- 11:51 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Sounds bad !

Jedi - there is one problem:

As you can see the I16 Gear Strut A goes not straight to the ground, it is rotated about 5-10 degrees forward. Strut B also. So I had to rotate the Strut´s to mach the gearhole somehow.

In 3ds this is simple I just rotate the strut 10 deg on one axis and then 90 deg on the other. In OPS it´s not so simple There I got this for my rotating DOF: X(-0.45), Y(-1.0), Z(-0.25) range 90 deg. I think this has something to do with vektors and math = things I dont understand (I try...).

So the only hope I got is Razer or someone with Creator (it should be easy there ?).

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Laika 801
Pilot
posted 02-28- 12:26 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Ok for all of you who want to test the rata:

http://rcswww.urz.tu-dresden.de/~re723888/i16.zip 180 K

THIS IS NOT A BETA VERSION !!! I posted it to see (if someone tests it) if the rata works on other systems or if there more errors than the gear.


Installation:

just make a copy of your p51 folder in the media\aircraft\ folder and rename it to I16

extract the zip to "C:\Fighter Squadron" or whatever your SDOE folder is named

overwrite the existing p51 files

start a training mission for the I16 in sdoe


I hope it works !!!

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jedi
Pilot
posted 02-28- 04:18 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Hehe OK Laika, then try what I said, but use the Mustang gear--it has a slight forward angle to it.

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--jedi--

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Laika 801
Pilot
posted 02-28- 04:26 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
jedi - and the 2nd strut ?

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Spanky the Mad Dog
Pilot
posted 02-28- 04:30 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Call it a Alpha then.

I'll try it out.

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Laika 801
Pilot
posted 02-28- 04:37 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Actually it is a pre-Alpha-whatever with the old (not correct) textures and no correct dof´s.

note for takeoff - full throttle and pull the stick back+right

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Bryan Russell
Pilot
posted 02-28- 05:30 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Have a read of the tutorial thing I did about working with MAX, it has some tips for DOFs. Also if your wheel is made properly you should just be able to use the "Move DOF to origin" and "align DOF with axis" tools

Almost all (if not all) problems with DOF's in OPS are related to the parent/grandparent models being rotated beyond a as yet unknown limit. The best bet is to make the parts as close to the orientation you want to start with.

Also, one little funny I found with DOFs and OPS is that the very first DOF you work on seems to work as expected while subsequent ones do wierd things. This means you might have to do one DOF per OPS session.

[This message has been edited by Bryan Russell (edited 02-28-2000).]

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Laika 801
Pilot
posted 02-28- 05:43 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
thanks bryan - that means alot of testing for me tomorrow - as I understand you I dont handle gear parts like wing objects (means I rotate them in Max/whatever how I want them before I export them to OPS) ?

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Bryan Russell
Pilot
posted 02-28- 09:08 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
About the only things that really care about the rotation are things with airfoils, the rest it doesn't really matter, not even for DOF's since the DOF is aligned with the parent anyway and there is complete freedom of the DOF parameters. I should just say here that the "being rotated too much" thing is a OPS problem, not a SDOE issue, so keeping that in mind you should try to have non-airfoil objects with as little rotation as possible, so that OPS doesn't screw DOF's up.

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jedi
Pilot
posted 02-28- 11:06 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
Laika--

The more I look at that gear, the more difficult the task appears You can still use the Mustang gear, but now it will need to rotate AFT a few degrees as well as rotating 90 degrees into the wing (which means 2 DOFs on the same part). The second strut will also need its own DOF. I would connect the second strut to the first. The first strut will rotate in 90 degrees and back 10 degrees, with the second strut rotating just enough to appear to be attached at the wing.

The second strut will be a lot of trial and error I'm afraid, but if you get the first one lined up at 90 degrees to start with, the rest will be do-able.

------------------
--jedi--

[This message has been edited by jedi (edited 02-28-2000).]

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Laika 801
Pilot
posted 02-29- 04:11 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
After a horrible night, thinking about dofs and how to make a new gear (horror !). I did some testing this morning. It seems I´m on the right track again (little smile on my face again). As Bryan said the rotation of the gear strut kills the DOF´s somehow.

I just used the reset xform button on the main gear strut and after that the wheel dof was fine again. I load an backup and noticed the Dof origins and the position of the part. Then I reloaded the "test-sm", moved the strut in the right position and typing in the old dof origins. The only thing is that the strut isn´t rotated anymore (I think I had to do this in 3ds before I position the strut in OPS) but the gear works right in SDOE. I only tested it on the left Gear and I´m not sure if it will work in the end. But there is hope to fix this !!!

thanks for your help !!!

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jedi
Pilot
posted 02-29- 09:01 AM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
One thing I know works is that you can "chain" DOFs together with a delay. Your landing gear needs to rotate "back" about 10 degrees to match the gear hole, and "in" 90 degrees to retract. You can make this TWO separate DOFs. One DOF will go through the top of the strut, and be exactly PARALLEL with the "X-axis". Have this DOF go first for the 10-degree back movement.

The second DOF will be exactly PARALLEL with the Y-axis, and ALSO runs through the top of the strut, at exactly the same origin point as the first DOF. This one will go second, after, say, a 1-second delay. Since the DOFs will each be exactly aligned with a "normal" axis, you can use the aligning tools in OPS to get them perfect. Or, you can even do it manually, since both DOFs go through the same point, and the axes will look like 0,1,0 or 1,0,0 or 0,0,1. The only trick then is getting the DOF properties perfectly set up, and that's just a matter of testing.

If you have the Corsair, look at the canopy DOF to see how to "chain" two DOFs to the same object with a delay. SV's SE-5 Lewis gun uses the same principle.

If you want to send me the .sm file, I'd be glad to set up one side of the gear for you. I think I'm ALMOST an expert on the damn landing gear DOFs now

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--jedi--

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Laika 801
Pilot
posted 02-29- 02:01 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Jedi - I tried this out and it works fine (after some trouble and re-reading Sv´s doc on dofs).
One thing confuses me a bit till I figured out, that the first dof is something like a parent for all the others (first the 90 deg dof was the "child" and it allways gets rotated on the x-axis = the wheel was not "flat" when moving into the gearhole) so I had to move the "90 deg y-axis dof" into the first position in my dof list and all works fine. I find that not mentioned in Sv´s tutorial and nowhere else, but my english is not so good and maybe I overread it or dont understand it. Anyway - Now I´m able to fix this on my own but MUCH THANKS to you for the offer to make the gear !!!

BTW - Unfortunatly my dog is ill and I had to take care for her (guess whats her name ) in the next days. This means I dont got so much time left for the I16. I think a first beta (without main panel) should be out next monday but as you know alot of things can still go wrong and weird.

LK out !

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graymon
Pilot
posted 02-29- 07:15 PM     Click Here to See the Profile for graymon   Click Here to Email graymon     Edit/Delete Message   Reply w/Quote
Hi,your initial rata release is great fun to fly.Taking off can only be described as "interesting"...

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Laika 801
Pilot
posted 03-01- 04:43 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
...its allready fixed (but not perfect)...

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