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Author Topic:   Weapons Question
Whirlwind
Pilot
posted 02-27- 06:20 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
As part of the ongoing OP fun stuff, I decieded to give SV's texturing tutorial a go by making a and texturing a torpedo like object (it looks like a torpedo, but as to the type??). The texturing was the easy part, and it worked just like he said. The hard part is getting SDOE to recognize the torpedo.

Here is what I did. I just imported the textured .lod files into a rocket model, and renamed the rocket type to torpedo, all as part 1. No matter what bird I changed the loadout.ppf file to read torpedo's instead of rockets, SDOE never even listed them on the weapons inventory. I thought getting the flight path to go 1000m from a 175 foot drop was going to be hard .

There is a weapons.sm file, but the pathfinder markers aren't in there, so I don't think that it is a requirement. I only spent about 45minutes toying with it, but I've gone back to creating templates to texture the Staaken with. So much for a simulated torpedo, for now...

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Jaguar
Pilot
posted 02-27- 07:12 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
Read my ordanace doccument on the OPP site.
http://www.fshangar.com/area51/

you haveto add a reference to the startup.ppf file.

------------------
Cheers!
Jaguar
The FS Hangar

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Whirlwind
Pilot
posted 02-27- 09:08 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
I knew it was something simple like that, but I'll read the docs anyways to cover anything else that I might miss. I'm good at it . Thanks!

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