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Author
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Topic: cleaning up textures/names in OPS?
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charmstar Pilot
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posted 02-27- 02:49 AM
Is there any way to delete texture references, and extra names? I started my model from the SE5a as a base, and have inherited a bunch of textures and names that I don't need, but I didn't notice any obvious way to delete them. Is it OK to just use hippie's extractor, and delete the extra references from the .asc file, or do textures and names have to be enumerated sequentially in increments of one?charm IP: Logged |
Laika 801 Pilot
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posted 02-27- 04:46 AM
Yeah charmstar - I´ve got the same problem and I hope someone of the gurus will answer this !!!LK IP: Logged |
Bryan Russell Pilot
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posted 02-27- 04:57 AM
It shouldn't really matter if you leave them there, but if you really want them gone...I don't think builder will work, only because the names are indexed on byte offset into the SM file and builder would have to modify every model, every texture and the material list to keep the names the same. I do have a 'delete name' function (as well as a 'delete texture') in OPS, its just that I havn't put any commands around it yet. That scratching sound you here is me adding this to the OPS list now. So what's the answer for the short term? You can try builder, it might just work despite my predictions. Other than that I don't thing there is really any way, bar adjusting the name offsets in the ASC manually. Bryan IP: Logged |
Laika 801 Pilot
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posted 02-27- 08:49 AM
Your "adding to" OPS list is pretty long eh ??? THANKS for the good work you did allready ! IP: Logged |
charmstar Pilot
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posted 02-27- 12:48 PM
So Bryan- Textures associated with the plane aren't loaded when you start the game automatically? I had assumed that SDOE would load everythin g in the textures list, not just the textures actually in use by some poly. Is this not true?charm IP: Logged |
Bryan Russell Pilot
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posted 02-27- 06:07 PM
It depends what you mean be load, loading into video memory is only done when the poly it self is visible, while loading into system memory and the texture cache is done on startup. What you can do in the meantime is rename the texture so that SDOE can't find it and therefore it won't get loaded. IP: Logged |
Zoycite JAG
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posted 02-27- 06:38 PM
I have tried to edit these out by hand before builder and Bryan is right. It dont work. Corrupts the output SM. I would like to get rid of the extra stuff though. Makes for a cluttered mess. ------------------ Zoycite {GS} GUNSLINGERS visit The War Paint Factory [This message has been edited by Zoycite (edited 02-27-2000).] IP: Logged |