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Author Topic:   cleaning up textures/names in OPS?
charmstar
Pilot
posted 02-27- 02:49 AM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
Is there any way to delete texture references, and extra names? I started my model from the SE5a as a base, and have inherited a bunch of textures and names that I don't need, but I didn't notice any obvious way to delete them. Is it OK to just use hippie's extractor, and delete the extra references from the .asc file, or do textures and names have to be enumerated sequentially in increments of one?

charm

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Laika 801
Pilot
posted 02-27- 04:46 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Yeah charmstar - I´ve got the same problem and I hope someone of the gurus will answer this !!!

LK

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Bryan Russell
Pilot
posted 02-27- 04:57 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
It shouldn't really matter if you leave them there, but if you really want them gone...

I don't think builder will work, only because the names are indexed on byte offset into the SM file and builder would have to modify every model, every texture and the material list to keep the names the same.

I do have a 'delete name' function (as well as a 'delete texture') in OPS, its just that I havn't put any commands around it yet. That scratching sound you here is me adding this to the OPS list now.

So what's the answer for the short term? You can try builder, it might just work despite my predictions. Other than that I don't thing there is really any way, bar adjusting the name offsets in the ASC manually.

Bryan

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Laika 801
Pilot
posted 02-27- 08:49 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Your "adding to" OPS list is pretty long eh ???

THANKS for the good work you did allready !

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charmstar
Pilot
posted 02-27- 12:48 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
So Bryan-
Textures associated with the plane aren't loaded when you start the game automatically? I had assumed that SDOE would load everythin g in the textures list, not just the textures actually in use by some poly. Is this not true?

charm

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Bryan Russell
Pilot
posted 02-27- 06:07 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
It depends what you mean be load, loading into video memory is only done when the poly it self is visible, while loading into system memory and the texture cache is done on startup.

What you can do in the meantime is rename the texture so that SDOE can't find it and therefore it won't get loaded.

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Zoycite
JAG
posted 02-27- 06:38 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
I have tried to edit these out by hand before builder and Bryan is right. It dont work. Corrupts the output SM.

I would like to get rid of the extra stuff though. Makes for a cluttered mess.

------------------
Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

[This message has been edited by Zoycite (edited 02-27-2000).]

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