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Author
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Topic: How can I untiff files quickly?
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STef Pilot
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posted 02-23- 05:22 PM
How can I quickly Untiff files?Unitiff.exe needs to do so one texture at time and it's very slow. The Gimp doesn't seem to be able to reduce depth of images, unless I missed a menu. My goal is to make tests with terrain in 24 and 8 bits. Any suggestions? ------------------ P/O STef Editor http://stephan.bondier.free.fr/gazette.html
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Nat Pilot
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posted 02-23- 07:25 PM
Hey STef, get InfraView I got my copy from winfiles.com, but you may find it quicker searchin the net, you can use the batch conversion on it, and it's damn fast, used it for the Snowy Dover terrain, and thank christ I had it. It'll also view the textures as it supports Tif files with ZIP compression, it's a wicked prog and a MUST HAVE!------------------ JV~44 "Naturlich" If you can't beat em.... out run em! http://members.xoom.com/naturlich/
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Diego Lozano Pilot
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posted 02-23- 10:33 PM
I'll second what Nat said! You can also view thumbnails which make lookin' at terrain files much easier!IP: Logged |
Royohboy Pilot
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posted 02-24- 02:03 AM
Stef, the Gimp does support decreasing color depth. It's under Image>Mode>Indexed. BTW, there's a new release as of february 15. Much better and faster.Peter IP: Logged |
Pachy Pilot
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posted 02-24- 04:38 PM
Actually Nat it's IrfanView, not infra.IP: Logged |
Poodle EAF322 Pilot
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posted 02-24- 05:32 PM
http://stud1.tuwien.ac.at/~e9227474/ Get IrfanView here. Hours of untiffing done within 10 seconds. ------------------ Is it a bird? Is it a plane? No, it's a Flying Poodle ! IP: Logged |
Nat Pilot
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posted 02-24- 08:00 PM
btw STEf, before you go through all that (if you haven't already) I can tell you there's no difference except in the size of the texture, my whole Snowy Dover is in 256 colors because more wasn't needed, and I also thought that this would save on texture memory and therefore FPS, now Michael tells me that SDOE loads the textures to the specs of your resolution, usually being 16bit, and because of this doesn't affect FPS at all. This is probably true, but I'd still sujest that SDOE wont change 256 color textures to 16 bit as it can't do that, and that maybe you will see some advantage in using 256 colors. and Hey, at the very least, you'll save a helluva lot in the size of the terrain if you ever decide to post it. My origonal Terrain before converting to 256 colors Tif with ZIP compression was around 40mb, after batch converting to 256 colors it was 14mb or so.------------------ JV~44 "Naturlich" If you can't beat em.... out run em! http://members.xoom.com/naturlich/
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