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Author Topic:   How do I smooth an Object I imported to OPS?
Royohboy
Pilot
posted 02-21- 05:29 AM     Click Here to See the Profile for Royohboy   Click Here to Email Royohboy     Edit/Delete Message   Reply w/Quote
Hi all!

First a big thank you to Bryan Russel for OPS! It's such a great prog:-)
I'm working on a Ju 88C-6 (based on Lector's G-7). The C-variant was used as a Zerstoerer (heavy fighter/attackaer/gunship with up to 5cm-gun) and as a nightfighter. The C-6 was the main-nightfighter-version before the G came out. This is what I've done so far:
1. Ripped the Bola (the gun-station below the cockpit) from the A-4.
2. Deleted the nose-cone from Lector's G-7 canopy.
3. Made a correctly shaped nose-cone.
I have also changed armament and specs to match a C-6, but that's not important here.

Here's my problem:
After putting my parts together, everything looks fine except for the new nosecone. It is still untextured and un-smoothed.
Now, how do I 1.) smooth the part (preferably by editing the LOD by hand), and 2.) How do I texture the thing to use the skin-texture (with correct mapping, also preferrably by hand)? Any help is welcome. Lector, how did you smooth the nose on your's?

Thanks in advance,

Peter

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Bryan Russell
Pilot
posted 02-21- 05:02 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
You just smooth and/or texture map it in your 3D editor (eg. MAX) and then import it to OPS. If you are using MAX make sure that the OBJ2MAX plugin is set to export both normals and texture co-ords.

Doing Vertex normals and texture mapping by hand would be a very painful process, lots of math and lots and lots of time, much better to let your 3d editor help.

I'm sure there are smoothing and texturing info for both MAX and AC3D around here somewhere, if not I'm sure someone would oblige


Bryan

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Royohboy
Pilot
posted 02-22- 08:34 AM     Click Here to See the Profile for Royohboy   Click Here to Email Royohboy     Edit/Delete Message   Reply w/Quote
Thanks Bryan!

After a few detours I got it working like you said. Thanks for your patience, and thanks for OPS!

Peter

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