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Author
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Topic: Delete the Tail ?
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Laika 801 Pilot
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posted 02-18- 12:17 PM
OK - I´m a dumb one but I figured out that I can change the phyRelDensity in text mode in OPS (and OPS keep the changes) and its not hard or complicate to do this.Now the problem is: I still got the P51 tail in my I16 and I dont need the tail anymore. The tail object is the parent of the vertStab, horzStab, tailgear and the rudder. So I can´t delete it by hitting the DEL key. I use cut and paste to move all the child objects out of the tail parent object. Now I would delete the tail object but I´m not sure if this infects something else on the I16 ??? tail: (obDamage (obHits 50 obKillDelay 120 obExplodes .5 21 onDmg 10 (obDetach))) (onDetach (obUnhide 'TailDmg)) (onChildDetach 'horzStabL (obUnhide 'HSLTailDmg)) (onChildDetach 'horzStabR (obUnhide 'HSRTailDmg)) (onChildDetach 'vertStab (obUnhide 'VSTailDmg)) (obShadow ( 'p51TailShad 1.00000 0.00000 0.00000 0.0 0.00000 1.00000 0.00000 0.0 0.00000 0.00000 1.00000 0.0 0.00000 -2.36978 -7.78810 1.0 '51TailShad 1.00000 0.00000 0.00000 0.0 0.00000 1.00000 0.00000 0.0 0.00000 0.00000 1.00000 0.0 0.00000 0.63022 -7.78810 1.0 )) (onDetach (obKillDelay 240)) (obBodyPts (verts -3.72529e-08,-1.2209,-1.78253 )) (onChildDetach 'tailGear (obBodyPts (verts 0.163809,5.10831,-2.3722 ))) (onChildDetach 'vertStab (obBodyPts (verts -3.72529e-08,-1.15691,0.0774117 -3.72529e-08,0.383496,0.833135 ))) (onDetach (obBodyPts (verts -1.03443,5.2209,-1.38016 -1.30026,5.2209,0.687562 -3.72529e-08,1.2209,1.49297 1.30026,5.2209,0.687562 1.02265,5.2209,-1.41203 ))) (onChildDetach 'horzStabR (obBodyPts (verts 0.653707,0.0159993,-0.910043 ))) (onChildDetach 'horzStabL (obBodyPts (verts -0.653707,0.0159993,-0.910043 )))
IP: Logged |
jedi Pilot
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posted 02-18- 12:39 PM
I would think you could just "obHide" the tail section and move the collision points to coincide with the rear fuselage points. That way it's still there, but unable to be seen or interact with anything.------------------ --jedi-- IP: Logged |
Whirlwind Pilot
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posted 02-18- 01:05 PM
I think under the base object (I16) there is a reference to the Horizont and Vertical stabalizers, you just need to change it in there, and also check the tail object and change references to the tail fin to point to your new tail. Or you could export the LOD for your new tail and import that LOD over the Mustang tail. Of note, I did noticed that the Me262's tail was rotated 90 degrees from the horizontal and then positioned, as was the tail surfaces, why, I have no clue. IP: Logged |
bjorn Pilot
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posted 02-18- 01:09 PM
The 262 tail rotation is most probably because of the airfoil for the vstab (it doesn't rotate the hstabs, right?) The spit does this anyway, and it buggered me for some time before I figured out it was to get the sideways action of the airfoil when applying rudder. _ /Bjorn.IP: Logged |
Whirlwind Pilot
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posted 02-18- 02:50 PM
Actually it does rotate the hstabs, unless the transform reset button doesn't undo rotation...IP: Logged |
Laika 801 Pilot
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posted 02-19- 03:43 AM
...the I16 got no extra tail object, only a fuse and the stabilizers and rudder.IP: Logged |
Laika 801 Pilot
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posted 02-19- 06:27 AM
is there an airfoil for the p51 tail ?IP: Logged |
Laika 801 Pilot
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posted 02-19- 03:10 PM
I think the P51 tail is not rotated, but the verical stabilizer is (I didn´t take a look at the 262 but I think its the same there). I simply rotated my vertical stabilizer -90 deg and all was fine again.I´m still test to delete the tail somehow without inflicting other plane parts/behaviour. BORSCHTSCH ! LK IP: Logged |
Whirlwind Pilot
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posted 02-19- 03:51 PM
I never notices this, but the props are rotated 90degrees around the X axis. Its probably just the same theory as the tail/horiz fins.
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Laika 801 Pilot
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posted 02-19- 03:54 PM
right ! I had to rotate the prop too...IP: Logged | |