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Author
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Topic: K easy one for you texturing gods quick question
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Spanky the Mad Dog Pilot
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posted 02-17- 06:06 AM
Spanky here... K boys i know how to get objects into OPS and hence into the game but how do i texture it? I read Sv's site and its helpfull but i don't know how to add a new texture to the .asc file and i don't know how to do all that cool textureing stuff that he shows with the id # and lining up the squared textured with the skin you want to use. The reason for that is i use Max. Little tut would be great cause then we can save it for all the newbies and oldies that ask these 2 questions next month. we have to build up the max Knowledge! Thanks  IP: Logged |
Spanky the Mad Dog Pilot
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posted 02-17- 06:21 AM
Spanky here.. K back for a sec before crashing  K i was reading through my Max book and looking for texturing stuff and all i can find is Materials Are materials in max what we would can Textures or Skins? I'm guessing so but i want to get my terminology straight. And what is a map and UVW? Stupid book has no glossery Sorry for the crazy spelling but ya get the idea  IP: Logged |
Sv Pilot
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posted 02-17- 07:50 AM
Here is a page from my site that shows you exactly how to add a texture to the .asc file: http://www.schoolmusic.com/chickencoop/se5a/v4/p2.htm Sorry I can't help with 3dsmax... you yuppies and your high-end 3D programs! ------------------ -Sv =FC= WWI in SDOE!
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Sv Pilot
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posted 02-17- 07:52 AM
Also remember that many informative docs can be found in my SE5a version progession documentation - sorry they are not all organized in the left menu. Just look for the "read about this update" type of links off of the main page for each version of the SE5a...-Sv IP: Logged |
Spanky the Mad Dog Pilot
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posted 02-17- 08:02 AM
Spanky here.. K thats cool Thanks alot again for the great site man You might want to mention that in that list at the upper left on the first page cause you wouldn't even know it was there. hehe ya just answered this
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Bryan Russell Pilot
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posted 02-17- 06:01 PM
Spanky,Max uses materials for lots of things. it defines the colour transparency, highlights, shineness etc etc. of course SDOE doesn't support all of these. The equivilent in Max to a texture as you know it, is a material with a bitmap based MAP. To make one of these find a free Material and add a new map. When it asks you for a Map type choose Bitmap. After that you just need to assign the Tiff to it. Sorry this isn't detailed, I don't have MAX in front of me but those vague points might get you started. Bryan IP: Logged |
Spanky the Mad Dog Pilot
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posted 02-17- 06:44 PM
Spanky here... Cool man. Do you think you could elaborate a little more some other day? Is the shineness in max = to the shineness in Ac3d? since thats what sv says to use to ID# the texture in the lod. IP: Logged |
Sv Pilot
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posted 02-17- 07:55 PM
Spanky,Don't apply anything at my site to 3Dsmax, all bets are off!  Us AC3D guys use lots of cool Hippie hacks to get our jobs done...  -Sv IP: Logged |