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Author Topic:   Waahhh - OPS didnīt keep my phyRelDensity values
Laika 801
Pilot
posted 02-16- 05:24 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I deleted the old inertia/ct and add new ones for the I16 and all looks fine !!!
But OPS didnīt keep my phyRelDensity values, after reload they are back at 0.0000.

Any tricks, tips ?

thanks !
LK

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Laika 801
Pilot
posted 02-17- 07:18 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
PLEASE HELP !!!

HEY TAIL !

you wrote "Once you get them mapped onto the plane you can change phyRelDensity property of each one to shift weight around the plane." But how ? Wich version of OPS did you use ?


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Tailslide
Pilot
posted 02-17- 12:14 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Laika.. I haven't done this in awhile try an older version of OPS.. I've been having trouble with the new ones (v1.1.1 and v1.2) forgetting DOF changes too.

TS

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Laika 801
Pilot
posted 02-17- 03:21 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
wahhaahahha !

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Laika 801
Pilot
posted 02-17- 03:40 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
OK - I will work on the gear, the panel, detail lods and dofīs in the next time cause all this works in OPS 1.2.0 (with some tricks) and then maybe I rework the texture (still ugly) - till this is finished a new version of OPS should be out and the problem should be fixed...

(Bryan - I hope you read this topic and notice this "bug" or whatever it is. I also got some trouble with textures (mentioned it before) : after using/importing a new texture (tif) to OPS the texture flag is wrong, I tried some other tif formats but the problem was still there - It would be nice when I could change the texture flag in OPS directly (I can see it but canīt chance it). So i had to use hippies great extractor/builder to change this and the asc code makes me seasick ) ) ) )

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