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Author Topic:   Who here was using Nendo?
Spanky the Mad Dog
Pilot
posted 02-09- 05:24 PM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Hello I remember someone here saying they used it and liked it? I though it was freeware or somthing out there was. Can you fill me in about why you like it?

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Michael
Pilot
posted 02-09- 09:31 PM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
There is a free demo, but you can't export to any other format without buying the full version. I found it very easy to use, but you can't make objects with holes in it. You must have a continuous surface. I believe there is some tortuous way around that, but it seemed like a pretty significant limitation when I was using it. You generally don't get any of the shading problems that seem such a huge hassle with other programs; you just designate knife edge type lines as "hard edges" which eliminates the problem. I believe it costs about $90. I think Roadtoad and Pete Hawk know more about it than I do.

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Pete Hawk
Pilot
posted 02-09- 10:06 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Spanky,

I used it for the Go229 and it was very easy to do. But like Michael said it has it's limitations. If you need a hole in something there isn't a way that I've found to easily create one. I also found that some objects that I'd export from it as Obj files wouldn't work in Max... so I had to export as 3DS files and that worked OK. The main reason I stopped using it is that there would be times it'd just freeze up on me, or I'd go to save a file and get "illegal operation" and there would go 30 min to an hour of work! That was torturous! But, for the money it is really nice. Personally though I prefer Max, and then among the lower cost ones AC3D, and then Nendo. Nendo used to be my #1 but then I forced myself to learn 3DS Max and get very familiar with it and now I think it's the nicest and also, has the least hangups. Texturing with it (once you learn from a good teacher like Woodpanel :P) is a breeze.

Hope that helps.

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Spanky the Mad Dog
Pilot
posted 02-10- 07:33 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Sorry man I'm just pissed cause its the only program i'm having a problem with. And i have reverted to the original WIN98 gl drivers. I don't understand how all the other 3d programs i try work just fine without playing with any drivers.

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roadtoad
Pilot
posted 02-10- 07:52 AM     Click Here to See the Profile for roadtoad     Edit/Delete Message   Reply w/Quote
Like Pete & Michael said, it does have limitations

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roadtoad
Pilot
posted 02-10- 08:22 AM     Click Here to See the Profile for roadtoad     Edit/Delete Message   Reply w/Quote
Hi Spanky,
I've been using Nendo for about a year, and aside from a superbly intuitive interface it does a lot of things with fewer poly than pieces that have to be lathed in max or truespace. It doesn't have Boolean, snap-to, or precise measurement so you have to have a good eye for proportion & scale (I use the pilot or a known-size piece like the 51-prop so I have a true to the game reference) It does crash if you try a function like bridge with faces having a different number of verts, but it reloads in like 2 seconds, and I've learned to not just ctrl-s whenever I get a function done, but save the build in sequential files whenever I start a major section like the canopy, wings, and such (47-1, 47-2, etc) fall-backs are essential.

It does not do texture maps like we need, and although it works great for other apps, do not ever apply color to anything you intend to export .obj for OP use (and ignore its' paint program, its' dreadful) You have to use the freeware UV Mapper to make texmaps or send to someone with max skill.

I've pretty much learned all the undocumented tricks (holes can be easy), and I'm working on a tips subsite to our FlightShop thing as I get the chance ; and I can certainly make a pass at answering specific questions posted here, where problem/solution reach the most people. (my download counter shows a lot more people lurk than are registered)

[This message has been edited by roadtoad (edited 02-10-2000).]

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Spanky the Mad Dog
Pilot
posted 02-10- 09:30 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Wow that sounds way to limited to me. I just can't work with anything that you can't measure somthing in. I'm a detail freak
I like to measure down to the last 10th of a millimeter. If i could i would just punch #s in like i used to for drafting.

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Pete Hawk
Pilot
posted 02-10- 10:17 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Here's some info for ya.

MDL files (Quake files) and HalfLife models (also MDL) can be opened in 3D Explorer. MSFS aircraft files (also MDL files) cannot. I just tried. I just wrote the makers of 3D Exp. and asked them to please add MSFS aircraft (MDL files) and scenery files (BGL) so who knows, maybe I'll get lucky and they'll add that stuff! That would open up TREMENDOUS doors to TONS of aircraft and scenery out there!

NDO file open in Nendo, I exported as a DXF file (I've had GREAT luck with DXF over any other type). Imported DXF file into MAX. NO problems. Exported from MAX as an OBJ file. Opened the OBJ file in Nendo and all was well but I did seem to lose the texture mapping. But at least the model (a C-20) was in perfect shape.

I also opened up an NDO file in 3D Explorer, saved it as a DXF file. I was able to open it in 3DS MAX, save it as an OBJ file, go back to Nendo and open it up. It worked fine also. So maybe for you guys with the demo this could be a work around. Meaning you can save your stuff as NDO files and convert them to OBJ files with 3D Explorer (a free program on the net... www.3Dexplorer.com ) and then import your parts with OpenPlane Studio into your SM files.

[This message has been edited by Pete Hawk (edited 02-10-2000).]

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roadtoad
Pilot
posted 02-10- 11:33 AM     Click Here to See the Profile for roadtoad     Edit/Delete Message   Reply w/Quote
Yep, 3D Explorer is a must-have. And it only costs $30 for a registered copy. It's a couple of hungry Russians who made it, and in about a week after I sent the output they wanted (they downloaded the demo) they had Nendo support. Sure hope they'll add this MSFS format!

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