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Author
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Topic: Shooting Star progress, need texture help!
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Pang Pilot
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posted 02-07- 01:07 AM
Ok, I've been lurking with my P80b problems but I'm really butting my head over the wing and control surface textures matching in the game, as you see in the photo. I think the problem on the right wingtip is a gang of reversed normals, but I dunno what to do to make the wings all match. I read a while ago about the ordering of the vertices, is this what I'm running into? Pang IP: Logged |
Michael Pilot
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posted 02-07- 03:11 AM
Did you cap the wing sections with polys where the wing sections join. I find I have to leave ends (aside from the tips of course) open to avoid that sort of differential shading.IP: Logged |
Sv Pilot
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posted 02-07- 05:34 AM
Hi Pang!It looks like reversed normals and/or duplicated verticeis to me. What 3D program are you using? Only polys with shared verticies will shad correctly... -Sv IP: Logged |
JT Pilot
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posted 02-07- 08:18 AM
On the back edge of the right outer wing, where the wing meets the flap, it's trying to smooth the edge. To do that, it has to gradually darken or lighten the surfaces that come together to form the edge. This can create odd lighting effects if you're not careful. Whatever modeling software you're using, you need to somehow unweld the verts that belong to that edge. It looks like that might be the problem with the back edges of the flaps also. It's smoothing what should be a sharp edge. Again, you'd need to somehow unweld the verts of the tops and bottoms of the flaps. [This message has been edited by JT (edited 02-07-2000).] [This message has been edited by JT (edited 02-07-2000).] IP: Logged |
Razer Pilot
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posted 02-07- 08:43 AM
Pang, that truely is a sweet plane. What plane did this normally fly against? I most know WW2 and some Vietnam, would it have been a Mig-21 or something? Razer IP: Logged |
DanW Pilot
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posted 02-07- 08:46 AM
I believe the P80 Shooting Star was flown during the Korean War as a close air support and fighter bomber aircraft.IP: Logged |
jedi Pilot
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posted 02-07- 08:49 AM
If it gets TOO frustrating, just "replace" the offending surface with one that "works" from the opposite side. Cut the "bad" surface off, and make a duplicate of the "good" surface from the other wing, then move the vertices around to fit the first wing. Tedious, and only about 75% reliable, but...Also, take a look at some "weathered" all-metal finish pictures. You'll see that often the panels are NOT the same shade of "silver." You might want to just lighten up the coloring on your jet overall and accept some variations in shading--may even look more realistic that way. Lookin good so far tho... 
------------------ --jedi-- IP: Logged |
Pang Pilot
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posted 02-07- 07:40 PM
The first "jet" victim of the P80 was the Mig15. There are a lot of sweet Korean/Vietnam era planes to build, but I'm thinking we need some missile coding to get into that.SV - I'm using AC3D. I'm not sure what "welding" vertices is? Perhaps I should leave these flap/aileron poly's "flat shaded", as well as the poly's on the trailing edges? Michael, I'm not sure which ones are capped but some of them are. (where the root meets the tip section) Do you just cap the damage LOD's? IP: Logged |
Pang Pilot
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posted 02-08- 01:44 AM
I'm thinking this has more to do with the way I'm getting my lods into the game, since almost nothing seems to work.In AC3D, what is the procedure for exporting LODs to .sm? I've been centering a part on the center axis in AC3D, and exporting them to the individual LODs, then using builder, then tweaking them in OPS. There must be an easier way.
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Razer Pilot
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posted 02-08- 09:03 AM
<<I've been centering a part on the center axis in AC3D,and exporting them to the individual LODs, then using builder, then tweaking them in OPS. There must be an easier way.>>--Thats the best way i've found Pang. Why not copy the left wing tip. then mirror it and put it on the right side. then just remap it.
It will fix your problem. Razer [This message has been edited by Razer (edited 02-08-2000).] IP: Logged |
Pang Pilot
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posted 02-08- 02:33 PM
Yeah I got the tips worked out, and removing the "caps" on the end of the panels helped some, but the shading is still off from panel to panel and across the flaps. I'm working on FM stuff until I get wind of something that will REALLY work.Pang IP: Logged |
wil Cadet
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posted 02-16- 03:29 AM
I've noticed in my project that by removing doubled vertices and insuring alignment that I can correct 99% of any visual/shading problems. It takes a shit load of time though. ps: how can I add a picture here of my project!\wIP: Logged |
Laika 801 Pilot
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posted 02-16- 05:30 AM
wil - thats simple - add this to your text: click on *UBB Code is ON when you write a new topic and read the text in the new opened window
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Laika 801 Pilot
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posted 02-16- 07:54 AM
oops"[i m g ] http://www.blabla.com/bla.jpg [/i m g ]" ...with no spaces... IP: Logged |