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Author Topic:   New Albatros / SE5a for download - lots done
Sv
Pilot
posted 02-06- 11:44 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Cool stuff, allot of DM, Fire! Fire! heheh.
http://www.schoolmusic.com/chickencoop/se5a/albatros.htm

Collision points, low detail LODS, damage LODS, pilot kills, AI work, much much DM work.. new inner wing struts and wheel struts, etc.

Anyone who wants to help, please tell me how you like the damage model, I did much testing and re-work of this. See what you think of my ideas... The SE5a has changed allot to to match the Albatros...

------------------
-Sv =FC=

WWI in SDOE!


[This message has been edited by Sv (edited 02-06-2000).]

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dauntless851
Pilot
posted 02-06- 11:54 AM     Click Here to See the Profile for dauntless851   Click Here to Email dauntless851     Edit/Delete Message   Reply w/Quote
WOW!!!! That looks awesome sv! Great work.


dauntless851

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Burkey
Pilot
posted 02-06- 12:03 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
Looks great sv!. I'll grab them now......

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Private Roger
Pilot
posted 02-06- 12:07 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
SV you are making WWI alive in SDOE! I salute you.

I can't wait for the WWI plane pack!

Do you think you will have new bases and buildings modeled?

Great work buddy!

PR=FC=

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Pete Hawk
Pilot
posted 02-06- 12:25 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Love that picture! Wow! I'll get them as soon as this V-2 launch site is done, hopefully before launch

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Burkey
Pilot
posted 02-06- 12:54 PM     Click Here to See the Profile for Burkey   Click Here to Email Burkey     Edit/Delete Message   Reply w/Quote
Sv, I've just sent an Albatros down in flames..it was amazing! Thank you. It seems so real!. I couldn't get the new Se5a though, the link just brought me to the new skin. I can't wait to get it! Thanks again.

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Aui
Pilot
posted 02-06- 01:00 PM     Click Here to See the Profile for Aui   Click Here to Email Aui     Edit/Delete Message   Reply w/Quote
The link is http://www.schoolmusic.com/chickencoop/se5a/files/SE5aV9.zip

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Private Roger
Pilot
posted 02-06- 01:33 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
Argh!!!!! SV help, every time I try to fly the mission I get the ol CTD!

What the heck am I doing wrong?

PR=FC=

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Sv
Pilot
posted 02-06- 02:04 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Ok, the link to the SE5a is fixed, sorry..

Also I will be setting up a WWI skin site to better display the cool schemes available. I have to retro-fix some of the older skins because of certain updates. This will be done...

Pr, I am not sure what the problem is -try re-installing it - check to see that the files are in the correct place. Also try making a new mission for it - does it show up as a plane in the list? Try the new mission, does that work?

I hope it's nothing wrong with my plane (eek!)

Also I am sad to say that I don't think there will be any new buildings or aerodromes in the first planepack - we just don't have any expert building makers/airfiled designers yet. After the contest I plan on jumping over to these areas instead of plane making.. afterall, there are so many other talented guys making WWI planes - this kicks ass!

I am quite sure the second plane pack will have those things and more... also thanks to Pete we will have some very cool observation balloons, etc. (thanks Pete!!!)

-Sv

[This message has been edited by Sv (edited 02-06-2000).]

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Private Roger
Pilot
posted 02-06- 03:06 PM     Click Here to See the Profile for Private Roger   Click Here to Email Private Roger     Edit/Delete Message   Reply w/Quote
I will try your suggestions SV. The planes do show up when I create Mission etc. They are both in the FS/media/aircraft folder.

Your work with both the planes and the documentation has been so important with making SDOE into WWI sim, and allowing others to make it into whatever there particular vision is.

It cannot be overstated, your helping to keep SDOE alive, and in the mean time introducing it to and entirely new audience.

Good work buddy! Your the best.

PR=FC=

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Hawk
JAG
posted 02-06- 04:15 PM     Click Here to See the Profile for Hawk   Click Here to Email Hawk     Edit/Delete Message   Reply w/Quote
SV please don't quit making planes! I am sure someone will step forward and do the structures and buildings.

[This message has been edited by Hawk (edited 02-06-2000).]

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Pang
Pilot
posted 02-06- 08:20 PM     Click Here to See the Profile for Pang   Click Here to Email Pang     Edit/Delete Message   Reply w/Quote
This is just incredible! You can't keep up with all the new planes and stuff coming out!

My dream is to get my grandfather's bomber DH4a (or a 9a, he flew both) in the game after the contest, but I have no time for anything buy my Shooting Star now!

THIS ROCKS

Pang

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charmstar
Pilot
posted 02-06- 08:30 PM     Click Here to See the Profile for charmstar   Click Here to Email charmstar     Edit/Delete Message   Reply w/Quote
SV-
I'm curious what you did to improve pilot kills. Did you just change the pilot.sm level 1 LOD, or was there some other trick to get it working well?

charm

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Kite
Pilot
posted 02-06- 09:33 PM     Click Here to See the Profile for Kite   Click Here to Email Kite     Edit/Delete Message   Reply w/Quote
SV, this is awesome!! We need to make this known to the WWI folks out there. I think this beats RBII and any other WWI flight sims out there. We have to get some online action started with those birdes ASAP. Maybe try to release a first WWI plane pack as soon as possible, even with only a few planes, to get the ball rolling. I had a blast trying those planes, but online will be the real test!

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Sv
Pilot
posted 02-07- 05:45 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Kite,

We have flown aon-line a bit with the SE5a and the Fokker DR1a - it is indeed fun!

We can notrelease the WWI plane pack until the FM/DM are acceptable, otherwise people will just mock us - SDOE/OpenPlane seems to be the sim people love to hate - though it is also the sim some people love to love

The plan now is to finish the contest and then release all those planes in the pack. I want to be sure we have hanger files and training missions for every plane as well as WWI squadrons and missions.

The big question is weather ot not we will do the final FM/DM work before or after the contest - I guess after. Then we will make sure our planes match FM/DM wise so it is close to a fair historicaly accurate fight.

Add any of your thoughts as well...

charmstar,

After looking though the OpenPlane doc I found now mention of exactly what controls pilot kills apart from crewRadius which defaults to 3 anyway. What I did add was this: (obDamage (onHits 1) ) to the pilot ('CCrewPos I think) - top level anyway. There was no damage prop list there at first.

Thats it. It does seem to work. Without it you can shoot all day at the fuselege near the pilot with no effect. With this new damage prop list there you now get one or two shots there and the pilot dies. Also more bullets will hit the fuselege. It was like the pilot was sucking all the damage before, protecting the fuselege.

I am still unclear asto exactly what is going on here... any ideas?

Hawk,

I think ground objects and aerodromes will add a ton to OpenPlane WWI. There are plenty of great planes on the way, and every plane will benefit from new ground targets and aerodromes.

I am most worried about terrains. Will we ever be able to do a complete new terrain? Would 3Dsmax make this possible? I can't see ever making a new terrain with AC3D

-Sv

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enrico
Cadet
posted 02-07- 09:16 AM     Click Here to See the Profile for enrico   Click Here to Email enrico     Edit/Delete Message   Reply w/Quote
SV, your work is great, please don't stop it!
I've just downloaded the new albatros, and it rocks, and works fine.
But i can't start missions containing the new Se5a v9, because the game crashes.
What it can be due to?
PS I have the planepack 5.3 beta8
Enrico

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juzz
Pilot
posted 02-07- 09:30 AM     Click Here to See the Profile for juzz     Edit/Delete Message   Reply w/Quote
The DM seems pretty good to me - Just need to remove the smoke when the wings fall off.

Q: Does the FM/DM in SDOE allow for damaged parts to become weaker - so they break more easily under G-load or from overspeeding? Would be nice to put a good burst into a planes wing, then see it tear off when they go into a hard turn...

One other thing - you might want to modify the "hit sprite" lod/.sm - it is very large and looks like an explosion, so it's kinda out of place in WW1. Maybe downsize it so its only a tiny little flash, or perhaps even remove it altogether?

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Sv
Pilot
posted 02-07- 09:37 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Great points Juzz, will investigate. I think we can make stuff weaker on damage (send a new spring prop list) I'm not sure I can change the flash as it might be shared by all planes... I will see.

I thought about the smoking wings... it looks cool but just breaking up would be cool too. Maybe I can get the obProb to work and it can be random. What I want is that if the plane explodes then flaming reckage is ok. If you just shoot the wing off, it should just break off... This is a very good point... any thoughts about this anyone?

enrico,

It may be due to the beta plane pack. Did they remember to put it my SE5a airfoil? Also if you installed my startup.ppf file in the /aircraft/airfoils folder that may screw up the beta plane pack... I will check on this...

-Sv

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Jerry
Pilot
posted 02-07- 11:00 AM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
I can still fly the SE5 just fine with an entire lower wing gone and no instability. Even did a great landing. This is with the latest version. This couldn't be normal...could it?

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Sv
Pilot
posted 02-07- 11:23 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Pilots have landed WWI planes missing an entire wing... or at least crash landed...

Overall the DM is certainly far from completly realistic... how do you think I should handle wings being shot off? I ahev thought about this.. but I am just guessing...

-Sv

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juzz
Pilot
posted 02-07- 11:51 AM     Click Here to See the Profile for juzz     Edit/Delete Message   Reply w/Quote
Duh. Silly me. All you have to do is make the /effects/textures/GunHit.tif file a transparent texture I think, then it won't be visible...

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ReaperMan
Pilot
posted 02-07- 12:11 PM     Click Here to See the Profile for ReaperMan   Click Here to Email ReaperMan     Edit/Delete Message   Reply w/Quote
I just sent an SE5a down in flames, and another one smoking into the ground! I didn't think I'd get the last one because I was still chasing him with only 17 ammo in each gun, but... I emptied pretty much all of it into the fuselage at close range
The first one was so cool, I could hear the pilot yelping as the flames erupted from the fuselage and started to engulf him. Personally, I would have bailed at that point, but I guess I'm just a wuss

Thanks Sv!
-=TheReaper=-

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Raider
Pilot
posted 02-07- 12:37 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Great work Sv, That really adds a lot to the WW I planes. Good work on the pilot death too. You are the man.

Hehe, ReaperMan, Those SE5a pilots did not wear parachutes. They would just have to jump and hope to hit somewhere soft.

Juzz, I hope that Michael H. can let us add the effects/textures to the plane texture file. That way we could use different color tracers and gun hits. As it is now I think it is hard coded.

Raider {GS}

[This message has been edited by Raider (edited 02-07-2000).]

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Sv
Pilot
posted 02-07- 01:36 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Agreed Raider,

juzz - changing that will effect every plane - but us WWI guys can use it

I might try making one that looks like splinters intead of a flash

-Sv

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Attila
Pilot
posted 02-07- 02:03 PM     Click Here to See the Profile for Attila   Click Here to Email Attila     Edit/Delete Message   Reply w/Quote
Pang,
I thought you might like to hear that I have started work on a Dh4 (my Great uncle flew in one). I might hand the model on for someone else to do the hard work of FM/DM, so I can try to get to grips with the scenary, I have some DEM files of the western front area somewhere these fit into Lightwave just fine. This could be a good starting point. All I need is to get hold of some maps.
Attila

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Jerry
Pilot
posted 02-07- 03:12 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Sv, my guess is that with a wing missing you would get a lot more lift from the opposite side with two good wings so the plane would lean into the side with the missing wing. If it could fly at all it would require a heavy stick away from the side with the missing wing.

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Sv
Pilot
posted 02-07- 08:33 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Well Jerry, maybe not as much as one might think... This should be modeled fine right now. Once that wing is gone it no longer produced lift. I did use the spec values for wing areas, etc. from the Albatros. If you lose both wings on one side the plane will spin out of control. If you lose the top wing it requires quite a bit of opposite aileron... afterall you are also down to one aileron - this too is modeled.

Maybe the best thing to do is to work on weakening the wing when either the top or bottom is shot off - since you lose the strength gained from the wires...

-Sv

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Jerry
Pilot
posted 02-07- 10:51 PM     Click Here to See the Profile for Jerry   Click Here to Email Jerry     Edit/Delete Message   Reply w/Quote
Who am I to disagree? I trust your modeling a lot more than my opinion. It was the lower wing when this happened. Sure feels weird though to have an entire wing missing, score a kill and land without struggling with the controls.

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Werner Molders
Pilot
posted 02-07- 11:20 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Sv - Great work! I love both the Albatross and the SE5a. One thing I've noticed with all WWI planes, though, is that they AI seems to be incapable of landing them! in fact I have never seen one succesfully land! Case in point- tonight I watched an undamaged SE5a try to land at 80mph with a negative 20-30 angle of attack. The wheel assembly ripped off, as did the bottom wings, and the whole smoking mess slid along the ground until it caught fire, at which point the pilot bailed out of the plane (and through the ground - grrr...). The burning hulk then came to rest next to the cow in Eastbourne field. This seems to be the same for the triplane and the Albatross as well. Is the AI hard-coded to attempt landings at ~100mph? Can this be changed? It kinda sucks when the survivors from a good furball end up with broken props and wings and strewn about the aerodrome.

Werner

------------------
Do you support SDOE online? Email Werner to be listed in SDOE's online phonebook today!

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Sv
Pilot
posted 02-08- 05:42 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Jerry, I'm really just guessing here... that is why I like to hear what other people think.

Werner, They are not attempting to land, they are just being stupid and crashing into the ground. I still have no idea why

You can set the AI Landing speed - and I have done this for the Albatros - I can't tell if it workes because they never try to land!

I am still trying to fiddle with stuff to get the AI not to slam into the ground. You will also see many in-dogfight touch and go's with the ground heheh.

Does anyone understand how the AI pilots know where the ground is? I thought it might be the wheel-ground plane points thing - the plane that helps position the plane at start-up. But the Fokker DR1a should have this sett correctly and it still ditches as well...

-Sv

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enrico
Cadet
posted 02-08- 08:08 AM     Click Here to See the Profile for enrico   Click Here to Email enrico     Edit/Delete Message   Reply w/Quote
SV, regarding the problem i encountered opening missions containing your Se5a (i have the palnepack 5.3beta8), i tried both to put the startup file found in your version 8 in the airplane/se5a folder, and substitute the current startup from 5.3 pack with yours:
only the second way works, and now your Se5a is enjoyable (but can't fly 5.3 planes without re-installing the proper file).
Maybe the 5.3 startup file doesn't contain something needed from you plane?
Again, my best compliments for your beautiful models

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juzz
Pilot
posted 02-08- 08:45 AM     Click Here to See the Profile for juzz     Edit/Delete Message   Reply w/Quote
I managed to make the blast effect smaller finally after taking ages figuring out how to edit alpha channels with PSP6... It looks much better - I always thought it looked way too big, even for cannon shell explosions.

I had another idea - when the plane burns, can you swap the fuselage/wings textures for ones that are "burnt", so when the plane finally crashes it leaves what looks like a burnt-out skeleton of the plane? How cool would that look?!

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Sv
Pilot
posted 02-08- 08:52 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Juzz! I love that idea!

Right now I am not using any damage version LODS.

Get this: I could replace the wing (or at least the fuselege) with a burned up looking frame that you can see through. This would happen only if the plane catches fire... Hmmmm...

I need to get the obProb working first so that fire is not the only result of fuselege damage... with obProb you can have various levels of damage result in a random selection of outcomes.. you choose the percentages...

-Sv

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