posted 02-05- 08:40 PM
I am having a few problems with my Albatros/SE5a FM/AI control.First, what factors determine when the AI decides to bail out? My pilots have a bad case of bail-out-itus. After a few hits they jump? I dod fool with the mission AI settings - loyalty/sanity, etc. but I did not notice anything.
Second, my WWI planes always dive and never hardly climb. If I start a dogfight at 12,000 feet all the planes immediatly dive down to like 50-100 feet and start fighting there... ? Also after a few minutes they just run into the ground - even before a shot has been fired!?!
This has always been an issue but now I can't take it any more! I have fooled with the AI max/min speeds, landing speed, max/min G's - etc. Still the same thing... 
Does any one have any idea what in the world is happening here? Maybe SDOE AI can not fly WWI planes... that would be too bad. Oh well, beck to fooling around.
An an up note I did seem to get pilot kills to work. I shot at the Albatros for hours from a parked B-17 LOL. I added some damage stuff to the pilot. At one point I could kill him with one shot! He continues to grunt and more every time you hit him even after he is dead and the screen goes red...
Also now you can down the Albatros in flames! If you hit the fuselege allot it will burst into flames and roast the pilot. Oh well, that's what they get for bailing out like a buch of wussies! 
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-Sv =FC=
WWI in SDOE!