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Author Topic:   FM / AI question
Sv
Pilot
posted 02-05- 08:40 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I am having a few problems with my Albatros/SE5a FM/AI control.

First, what factors determine when the AI decides to bail out? My pilots have a bad case of bail-out-itus. After a few hits they jump? I dod fool with the mission AI settings - loyalty/sanity, etc. but I did not notice anything.

Second, my WWI planes always dive and never hardly climb. If I start a dogfight at 12,000 feet all the planes immediatly dive down to like 50-100 feet and start fighting there... ? Also after a few minutes they just run into the ground - even before a shot has been fired!?!

This has always been an issue but now I can't take it any more! I have fooled with the AI max/min speeds, landing speed, max/min G's - etc. Still the same thing...

Does any one have any idea what in the world is happening here? Maybe SDOE AI can not fly WWI planes... that would be too bad. Oh well, beck to fooling around.

An an up note I did seem to get pilot kills to work. I shot at the Albatros for hours from a parked B-17 LOL. I added some damage stuff to the pilot. At one point I could kill him with one shot! He continues to grunt and more every time you hit him even after he is dead and the screen goes red...

Also now you can down the Albatros in flames! If you hit the fuselege allot it will burst into flames and roast the pilot. Oh well, that's what they get for bailing out like a buch of wussies!

------------------
-Sv =FC=

WWI in SDOE!


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Raider
Pilot
posted 02-05- 10:27 PM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Sv, How does the climb rate of your Albatros compare to the statistics? I love the way your plane feels when I fly it, but the AI might thing it is too heavy. Zoycite and I had to reduce the weight of the DVII in order for it to reach the correct climb rate.

When we started the DVII the AI would reduce throttle to 10% and just drift down to the ground. They would not fly, target or be targeted by the other AI in the game. Our problem was that there was a reference to a part that was not there (Mid wing). So, the AI thought the part was damaged which made the percentage of damage too high and they would not fly it.

I wonder if somehow this is related. (The total damage threshold for your plane is too low) Maybe try giving the fuselage obhits 200 and see if they still bail.

Great breakthrough with the pilot damage. My pilot is Superman, he just sits in the cockpit while flames toast him from a burning engine.

Raider {GS}

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Raider
Pilot
posted 02-06- 12:59 AM     Click Here to See the Profile for Raider   Click Here to Email Raider     Edit/Delete Message   Reply w/Quote
Sv, I tried to help, but nothing worked. I tried the following.

Reduced weight to 1000 lbs.
Increased dmg to fuselage to 300
moved COG forward and back
swaped albpilot with dviipilot
created new mission.
I did not see any references to phantom parts.

I know it has to be something that can be fixed. The DVII and Bristol fly correctly. So I know the AI can fly WWI planes.

Sv, you have the coolest planes, this has to get worked out.

Sorry I couldn't help.
Raider {GS}

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Michael
Pilot
posted 02-06- 04:45 AM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
This happens with all the planes (WW1 and 2) but is certainly more pronounced with some planes than others which probably is as a result of the various different flight models. What would really be nice is the ability to edit the A.I. behavior to make the A.I. pilots less likely to squander an altitude advantage. Flying Corps has very good WWI A.I. that reflects the tactics used by the two sides and even, I'm pretty sure, varies with what stage of the war you're at. Unfortunately, by today's standards its graphics are pretty poor and won't run on my machine now anyway (something to do with drivers and directx I think).

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Sv
Pilot
posted 02-06- 07:29 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Thanks for the try Raider....

I think the FM from the Bristol is just the Fokker DR1a - and that FM does work but I am not sure it is at all correct... Nuum?

I have not flown your Fokker

It is funny - they AI seems to do well - they keep pretty much an even trim - they use the throtle range and even sometimes try climbing... it's not like they have a complete 1 track mind. My SE5a works better than the Albatros. When I fly the Albatros it feels just fine - I don't think it is the weight, but maybe it is climb rate... do the AI know the climb rate from any matth MH? Does the AI determine tactics ahead of time based on FM setup?

But nothing explains the running into the ground thing to me... its like they barely know it is there. No lemme see - I think that the AI are supposed to make mistakes like flying into the ground by accident - this happens with the WW2 planes. Whatever is used to get them to make these mistakes must be magnified in my planes.

They do fly nice and level to waypoints - its only when they dogfight that they dive into the ground. Hills really mess them up...

I'll keep hacking...

-Sv

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Whirlwind
Pilot
posted 02-06- 09:50 AM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
You might want to check your airMax and airMin settings (airMax just sets the damage speed for max deflection turning).

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