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Author Topic:   Questions to Bryan Russell
Laika 801
Pilot
posted 02-04- 08:01 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Will you provide a new OPS Version in the next time ? Is Vertex Snap impossible to do ? You said that you will do somewhat like a VRML Plugin ?

It depends on your answers what I will do next :

wait (and meanwhile start with the Il-2 or Pe-2)

position the I-16 parts per hand (and maybe the plane looks like crap in the game)

punish my machine..

thanks for the answers

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JT
Pilot
posted 02-04- 10:04 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
We ask for a lot, Bryan.... but, just so you know, we think OPS is fantastic.

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Laika 801
Pilot
posted 02-04- 11:13 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
thats true !

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Laika 801
Pilot
posted 02-05- 08:36 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Huh Hah Iīm such a dumb one ! Today I figured out that I can easyly get the views right (<T>, <F>, <L> and so on) in OPS. I didnīt find that in the help file ! Maybe you should update the help file for OPS (If I overread that - never mind !).
This makes things much easier for me

Could you do something like a transform type in for OPS (if Vertex snap is to hard to do ) So we just had to notice the object transform in MAX/whatever prg and simply type it in to OPS - then all should be right positioned in OPS (???) .

I noticed that the coordinates in the status bar didnīt change when I move a part (I just had to deselect and reselect the part till they refresh). Could you fix this ?

Thanks again for reading this !

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JT
Pilot
posted 02-05- 09:51 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
... or how about an alignment tool... kind of like the one in Max.... i love that tool!

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Bryan Russell
Pilot
posted 02-06- 06:02 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Being Mr. Selfish, almost every thing I do in OPS is designed to make life easier for me, and for the immediate future anyway this will dictate the features OPS gets.

However, if you are prepared to compromise your OpenPlane principles and bend your mind to the way mine works then I will be writing a "Bryans's way to make Aircraft using OPS and MAX " that will detail what you need to do in Max and OPS to create planes.

It actually works quite well (IMO of course), my biggest hurdle is finding the time and getting the model stuff good enough. I don't have any of the transparency/smoothing/texture/positioning problems that I've seen mentioned in the projects and tech info forums.

This isn't to say that I'm doing it right and every one else is doing it wrong, just that I make the tools so that it works for me.

It might take a couple of days to get the stuff together, so if you want to do OpenPlane the Bryan way, i would suggest that you get as many objects into MAX as possible for your aircraft, and make it look as complete as possible, even stuff you don't intend to actually import.

Bryan


P.S. In direct answer to these questions, my train of thought is to use MAX to do all of the positioning, and all of the OPS stuff recently has been written around this.

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