posted 02-06- 06:02 PM
Being Mr. Selfish, almost every thing I do in OPS is designed to make life easier for me, and for the immediate future anyway this will dictate the features OPS gets. However, if you are prepared to compromise your OpenPlane principles and bend your mind to the way mine works then I will be writing a "Bryans's way to make Aircraft using OPS and MAX " that will detail what you need to do in Max and OPS to create planes.
It actually works quite well (IMO of course), my biggest hurdle is finding the time and getting the model stuff good enough. I don't have any of the transparency/smoothing/texture/positioning problems that I've seen mentioned in the projects and tech info forums.
This isn't to say that I'm doing it right and every one else is doing it wrong, just that I make the tools so that it works for me.
It might take a couple of days to get the stuff together, so if you want to do OpenPlane the Bryan way, i would suggest that you get as many objects into MAX as possible for your aircraft, and make it look as complete as possible, even stuff you don't intend to actually import.
Bryan
P.S. In direct answer to these questions, my train of thought is to use MAX to do all of the positioning, and all of the OPS stuff recently has been written around this.