FSIC Messageboard
  Tech Talk
  I´m f**'!d up !

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   I´m f**'!d up !
Laika 801
Pilot
posted 02-03- 01:03 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Line up the parts in OPS is hell on earth - I tried to get the wingtip in the correct position to the inner wing, I tried this for 2 hours and dind´t got it right. SCHEIßÄ !!!

I think the plane model is finished (execpt some things in the cockpit) and it took me weeks - I rebuild the model 4 or 5 times till it was right, I retextured it 3 or 4 times till it looks good, I searched the web for informations for hours and I nerved you and a lot of other people with a lot of questions(and with my bad english). All for nothing !!!

What should I do now ? I really dont know what to do !

Sorry - I wont annoy you with my feelings but I´m really sad about this.


IP: Logged

Sv
Pilot
posted 02-03- 01:05 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Are you using the arrow keys and ctrl/shift?

------------------
-Sv =FC=

WWI in SDOE!


IP: Logged

Laika 801
Pilot
posted 02-03- 01:15 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Yes ! About 2 hours or so.

IP: Logged

Laika 801
Pilot
posted 02-03- 01:21 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
I thought about this alot cause the problem is not new. It didn´t make sense to send an unfinished model to someone who got the right software or magic fingers, cause everytime you change or finished a part you had to nerve him again, did it make sense to finish a model, not knowing if you will ever see it in the sim?
It was a hard day - maybe I should trink a lot of beer and sleep the next two weeks ;\

IP: Logged

JT
Pilot
posted 02-03- 01:24 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
I was thinking... one thing that would be handy in OPS would be some sort of 3d snapping tool. Something that let's us snap two parts together by selecting one vert on each shape... a destination vert and a target vert. Of course it's probably easier said than done.

IP: Logged

Laika 801
Pilot
posted 02-03- 01:33 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Vertex Snap - a dream !

Modelling isn´t easy but everyone could make a plane or whatever.

Texturing is hard but its not impossible.

Importing the model to OPS/sm file is the hardest thing and if you didn´t got the right (expensive) software it seems to be impossible to make a PERFECT fitted plane.

IP: Logged

Laika 801
Pilot
posted 02-03- 01:38 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
BRYAN PLEASE GIVE US THE VERTEX SNAP !

OPS is such a great program wich makes many things so easy for dump ones like me. Please give us the snap thing - I swear I ´ll never nerve you again with anything - Oh PLEASE WAAAAAAAAAAAAAHHHHHHHHHHHHHHHH !

IP: Logged

JT
Pilot
posted 02-03- 02:03 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Laika,
Also, I don't know if this would work, but what if you import your plane into OPS unpositioned, then export all the parts to OBJ, then import those parts into Max and position them using Max's snap tools.

IP: Logged

Laika 801
Pilot
posted 02-03- 02:32 PM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
guess what...

the parts (tried the Wing objects) appear positioned correct in 3DS DOS (Can´t try it in MAX now)

IP: Logged

Sv
Pilot
posted 02-03- 02:57 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I don't understand why it is hard for you to align the outer wing to the inner wing.

Each wing part should be centered to at it's origin and flat on the axis. Then you make the outer wing a child of the inner wing. Then use the ctrl/arrow to align the outer wing to connect to the inner wing - since they are both centered relative to thier origins and rotated level this step should take 10 seconds.

Now move the wing into position onto the fuselege. This is usually easy as the wing should ever so slightly stick though the fueselege anyway. Now rotate the inner wing do the correct dihedral - the outer wing rotates with it.

Now you are done.

What am I missing here?


The snapping by vertex does sound cool though - this would help with the WWI wing wires

------------------
-Sv =FC=

WWI in SDOE!


IP: Logged

Poodle EAF322
Pilot
posted 02-03- 04:10 PM     Click Here to See the Profile for Poodle EAF322   Click Here to Email Poodle EAF322     Edit/Delete Message   Reply w/Quote
I had big problems when moving things like a barrel on an airfield. It would take hours to move something from one side to the other side or the airfield, it just went so slow using the arrow keys.

------------------
Is it a bird? Is it a plane? No, it's a Flying Poodle !

IP: Logged

jedi
Pilot
posted 02-03- 04:42 PM     Click Here to See the Profile for jedi   Click Here to Email jedi     Edit/Delete Message   Reply w/Quote
OK, whacked out idea coming...

First, copy down the important properties from the wingtip, you'll need em later.

Next, DELETE the wingtip LOD (yes delete, trash, vamoose, gone, outtahere).

Next, edit-copy the inner wing.

Next, select the inner wing on the parts list.

Next, paste the copy of the inner wing (leftWing1) as a child to the inner wing (i.e. a child of itself).

Now, you have a copy of the inner wing in exactly the same spot as the inner wing itself. Use the arrow keys to move the inner wing COPY to the POSITION of the WINGTIP. It should already be correctly positioned in 2 dimensions--just move it outward until it's exactly touching the end of the real inner wing.

Next, you need to rename the copy of the inner wing to be "LWTip" again, and rename the "flap" on the copy to be the aileron, and get all the properties right for a wingtip object, since those are different from the wing object.

Now import the copy (the new LWTip that looks just like the inner wing) into your 3D program, and change it to look like the wingtip, but DON'T move it from where it is.

Now you should have your wingtip object in the right position, right?

I know this would work in AC-3D. Not sure about the other programs.

Another thing you could do is import the wing .lods from a known "good" plane, like the Spitfire. You need to delete the wings on your plane first, or the properties will transfer to the new object. Then you'll of course have Spit wings on your plane (I-16 was it?), but they'll already be aligned properly. Then just edit the shapes in your 3D program, and give em the right properties.

Had to do this with the landing gear on the Corsair. Used the Mustang gear to get the alignment right, then changed the shapes to Corsair gear. Several hours of work, but...worked

------------------
--jedi--

IP: Logged

Tailslide
Pilot
posted 02-03- 06:04 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I have my parts lined up as good as I can get them in OPStudio but I still see the occasional seam that flickers where the parts meet. I think this is because everything isn't lined up 'to the last decimal place'.

TS

IP: Logged

Laika 801
Pilot
posted 02-04- 04:27 AM     Click Here to See the Profile for Laika 801   Click Here to Email Laika 801     Edit/Delete Message   Reply w/Quote
Sv - thats what I thought first: no problem.

"Each wing part should be centered to at it's origin and flat on the axis." I did that.

"Then you make the outer wing a child of the inner wing. " I use the P51 and import the renamed I16 parts into the (renamed) P51 sm - so I got this allready when I import my parts

It seems that my imported parts were positioned like the old P51 parts (my wing is suddenly rotated 4 or 5 degrees).

"Then use the ctrl/arrow to align the outer wing to connect to the inner wing - since they are both centered relative to thier origins and rotated level this step should take 10 seconds." Yeah - I did this in 20 seconds and I cant get it right (like Tail wrote : "I still see the occasional seam that flickers where the parts meet") !

Maybe this isn´t a problem for the wing but for the cockpit ? It took my a lot of work in 3ds to align all the parts 100% perfect. Now I see this was for nothing.

jedi - "Now import the copy (the new LWTip that looks just like the inner wing) into your 3D program, and change it to look like the wingtip, but DON'T move it from where it is." Are you complety freaked out ? Should I remodel the whole plane? NAAAAAAAHHH I never will do this in this life (Maybe in the next one )


IP: Logged

Pete Hawk
Pilot
posted 02-04- 10:36 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Vertex snap would be a dream come true. It'd be 1000% better/easier with this in OPS.

Bryan, what's new with it lately? What's your latest addition to the almighty OPS?

[This message has been edited by Pete Hawk (edited 02-04-2000).]

IP: Logged

All times are CT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Fighter Squadron Information Center

(This site Copyright (c) 1999 Inertia LLC)

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c