posted 02-03- 04:42 PM
OK, whacked out idea coming...First, copy down the important properties from the wingtip, you'll need em later.
Next, DELETE the wingtip LOD (yes delete, trash, vamoose, gone, outtahere).
Next, edit-copy the inner wing.
Next, select the inner wing on the parts list.
Next, paste the copy of the inner wing (leftWing1) as a child to the inner wing (i.e. a child of itself).
Now, you have a copy of the inner wing in exactly the same spot as the inner wing itself. Use the arrow keys to move the inner wing COPY to the POSITION of the WINGTIP. It should already be correctly positioned in 2 dimensions--just move it outward until it's exactly touching the end of the real inner wing.
Next, you need to rename the copy of the inner wing to be "LWTip" again, and rename the "flap" on the copy to be the aileron, and get all the properties right for a wingtip object, since those are different from the wing object.
Now import the copy (the new LWTip that looks just like the inner wing) into your 3D program, and change it to look like the wingtip, but DON'T move it from where it is.
Now you should have your wingtip object in the right position, right?
I know this would work in AC-3D. Not sure about the other programs.
Another thing you could do is import the wing .lods from a known "good" plane, like the Spitfire. You need to delete the wings on your plane first, or the properties will transfer to the new object. Then you'll of course have Spit wings on your plane (I-16 was it?), but they'll already be aligned properly. Then just edit the shapes in your 3D program, and give em the right properties.
Had to do this with the landing gear on the Corsair. Used the Mustang gear to get the alignment right, then changed the shapes to Corsair gear. Several hours of work, but...worked 
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--jedi--