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Author Topic:   Texture problem with new planes
Kite
Pilot
posted 02-02- 10:37 PM     Click Here to See the Profile for Kite   Click Here to Email Kite     Edit/Delete Message   Reply w/Quote
I am posting this here, beacause I have observed a problem with some of the new planes: the me109 in the plane pack 3beta8, and the albatross frfom sv. The problem: the whole plane (inside and outside) goes black. I thing it happens after a hit, but i am not sure. The funny part is that when jumping to another plane of the same type, it has the problem also. The other planes are just fine. Some strange bug with the Openplane stuff???

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Spanky the Mad Dog
Pilot
posted 02-03- 12:37 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Hi man i think your running out of texture ram. How much ram does your vid card have? and how many different planes do you have in the mission?

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Zoycite
JAG
posted 02-03- 01:49 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Might be a heat problem. Or maybe SV hasnt done his dmg. textures yet.

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Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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Yardstick
Pilot
posted 02-03- 04:22 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
It's most likely to be a texture memory issue but is could be incorrectly installed textures. Are they all black or are they textured with tiles from elsewhere in the game i.e. buildings or ground textures.

If it's neither of these then it is unlikely to be plane specific. Did the Bf109g-6 work with PP5.2? If it did many of the textures are identical (as are the memory requirements). MPosis and myself have just finished optimising the texture usage of all the 109s and new 190s for the full release of the pack. This will help users who are currently hitting the video ram limit.

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Yardstick painted this

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Sv
Pilot
posted 02-03- 06:05 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I have not done the damage LODS for the Albatros, but it should use the Fokker damge LODS (even if you don't have the Fokker installed).

It sounds like a texture memory thing to me, what video card are you using?

We do go overboard on textures with the WWI planes, we just have too many damn wings! Also we want to have seperate maps for oposite sides - this requires us to use about twice as much texture size. Also since we have a seperate damage skin, this adds to the trouble.

We may have made a very big boobo here. Since we don't have any test systems other than our own machines, we tend to trust that anything that works on our systems will work on other's systems.

Is there any math we can do do determine exactly how far we can push texture memory? Also, are there stats on how much texture memory popular cards have? Texture memory is not the only memory on the cards, right? I get confused here...

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-Sv =FC=

WWI in SDOE!


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Kite
Pilot
posted 02-03- 11:58 PM     Click Here to See the Profile for Kite   Click Here to Email Kite     Edit/Delete Message   Reply w/Quote
Here are my system specs:
Athlon 500 -
Monster Fusion - 16MEG

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Spanky the Mad Dog
Pilot
posted 02-04- 01:03 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
SPanky here..

K well just for reference i have a voodoo banshee 16 meg (same card pretty much i think)

And when me and mad dog made a mission with everytype of plane in pp5.2 we get the same problem 2 or 3 of the planes are black. I really think its a texture ram limit being hit.

Would there be any way to load the textures off the ram or hard disk to get around this problem as missions get bigger? I'm not buying a 32 meg card anytime soon. I know it might chop for a sic or hiccup but its better then a black plane.

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Kite
Pilot
posted 02-04- 07:18 PM     Click Here to See the Profile for Kite   Click Here to Email Kite     Edit/Delete Message   Reply w/Quote
Thanks vor the replies. You guys need to figure out how to limit the demands on texture memory with all the new planes!! This issue should be addressed before releasing the new plane pack 3 and the upcoming (I cannot wait!!!) WWI plane pack.

I will be upgrading my video card sometimes this year, but not immediately. Any suggestions for best video cards for use with FSDOE and some of the upcoming sims (B17II, FCTOE)?

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Yardstick
Pilot
posted 02-05- 04:10 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
The optimisations we have done will help at the margin but not massively. Spanky, if you are trying to run a mission with up to 10 different aircraft I'm not surprised your running out of texture memory. 4 or 5 aircraft types is a realistic goal.

It's easy to limit the memory demands, we just create 256 colour texture maps like EAW. Choice: ugly low res textures (mirrored on both sides of the aircraft) or what we a currently producing. Since I'm making the choice it's going to be the latter. I'm only using a V2 SLI in one of my machines and a Banshee in the other and never run into significant problems. Heavy bombers hog texture memory in this sim (and IMO the way they are implemented are a waste of time) so stick to fighters and design the mission according to what your hardware can handle.

As far as cards are concerned I'm looking to upgrade both my PCs in the near future. BTW Kite you never told us what your card is. 2 choices:

V4 - raw power, Glide support but bloody expensive and no T&L; or
GeForce - fast, T&L, good value, but no Glide (and hence relatively slower in sims that support Glide) and visual artefacts in SDOE.

I only wish 3dfx had continued making secondary cards, then I could have both. That's what was so nice about V2 SLI, TNT combo - one card is better with one game, the other card with another

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Yardstick painted this

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Spanky the Mad Dog
Pilot
posted 02-05- 04:31 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spanky here...

Yard. Yeah 10 planes was too much. we just wanted to play with all the planes without having to exit back to the interface first.

I would like to have at least 2-3 different bomber types and up to 5 different fighter types. That should cover practicaly any situation. We fly all the time with at least 7 diff plane types and it seems to work fine so i figure at least for a 16 meg card that is a good number.

I like the present texture res and color count. I wouldn't mind seeing the res go up a step but we have to be carefull.

Also i wish more stuff was using glide. I have tried D3D mode and in SDOE it just doesn't work for me. AS in the FPS and look just don't compare to glide mode.

I wish we could just get all the companys (as in OS makers. Vid card makers and game developers) to decide which vid mode to work iwth and stick with it. Then we would all be alot better off.

I love my banshee and i want something that works as well as it. I couldn't buy a geforce if it actually isn't much faster then some of the present cards in games with no built in T&L support. I will probly go V3 or V4 next depending on when i get money and whats avalible at that time. I have alot of other parts to upgrade first like my CPU.

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