posted 02-01- 05:59 AM
That worked great! So much faster and accurate, thanks! The next version of my Albatros and SE5a no longer sink through the ground.I did have to fool a bit with what parts had points. The rudder on my albatros sticks up the highest, so I addded a obBodyPt to it, it still sank into the ground when the plane flipped over. So next I added a new point to the fin, then the rudder point worked!?!
Does anyone know why? My guesses:
1. Collision points are hiearchical? So a rudder collision is past the the fin, which passes it to the fuselege? Hmmmm...
2. Collision points must be on a part that is referenced from the fuselege via the wing 'leftwing 'rightwing kinda stuff? I doubt this one...
This is a big impreovement, thanks!
-Sv