posted 01-30- 04:43 PM
Falck,Its not that bad! I think you should do it. Here's how (just like the Fokker)
Do your plane like normal, 1 256x256 texture. Now duplicate that texture and call it textureDmg or whatever. Now just make that one texture map look all damaged - it takes minutes. Now here is how you do the replacement:
Reference an SM file called yourplaneDmg.sm. This should contain all models at root level with no DOFS or prop lists at all, just models. You can use the FokkerDmg.sm as a starting place, or the Se5aDmg.sm for that matter. Just delete all the objects out first or something.
Anyway, start by taking a model, let's say the "LeftWing." Copy and paste that model from your plane to the yourPlaneDmg.sm file. Now change the model name to "LeftWingDmg." Now extract the yourplaneDmg file using Hippie's extractor. Now change all of the texture ID's in that LOD to point to the new yourplaneDmg.tif file. Also be sure to add the yourplaneDmg.tif to the yourplaneDmg.asc file of course.
Now on yourplane.sm you can put a proplist on the "LeftWing" that is like (onDmg 10 (models 'LeftWingDmg)) - this will replace the current wing with the damaged one at that point. Cool.
The real neat part of all this is 1) you need not do any 3D modeling, and 2) you need not do any more texturing!
The painters will love it, they just finish their job, copy the skin into the skinDmg.tif file, and then shoot ot to pieces LOL!
Do it! It works great, especialy if you like damage.
-Sv