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Author
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Topic: WWI guys, please read.............
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Zoycite JAG
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posted 01-29- 03:23 PM
Heya all,Raider and I are thinking that as our planes get closer to being released(finished) that we should all get together for testing and sharing of ideas and other helpful information. We feel that a base FM needs to be established so we all have a standard base to work from. If not we fear that correct FM's will be very hard to do. As they will all very greatly. In the long run this will be helpful to all and allow us to release complete sets of planes, FM and all. Once we have peeked the interest of other WWI simmers from outside SDOE, if the FM's arnt there, I'm sure they wont be back  In the long run we feel this will be helpful for all. ------------------ Zoycite {GS} GUNSLINGERS visit The War Paint Factory IP: Logged |
Spanky the Mad Dog Pilot
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posted 01-29- 05:37 PM
Spanky here... Yeah I really think Zoy has a good idea here. He's right most people will only take one look at this game and if somthing turns them away they are probly gone forever with the rep this game has. You guys should get together and help edit the DM and FM until the planes are balenced and historicaly correct and then release a WW1 plane pack. Maybe get a couple ground objects too.
Then you can bug all the ww1 flyers out there and get them to try this game out. Those planes are so damn good looking i don't know how they could stay away. IP: Logged |
Sv Pilot
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posted 01-29- 09:21 PM
Agreed  ------------------ -Sv =FC= WWI in SDOE!
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Raider Pilot
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posted 01-29- 11:58 PM
I will try to put together a WW I Aircraft database.(Top speed, Climb rate, etc.) For each WW I aircraft in SDOE.Maybe we can all work together to coordinate the FM's to meet the specs, also I have some DM ideas I would like to share. This would also give us a chance for some feedback from one another. I cannot wait to do more online testing. Each of us with our own aircraft would be too cool. If you would like me to include your plane in the database please send me your data and your source (Book, website, etc.) I plan to use Excel to make one spreadsheet to compare each aircraft. I will also give each aircraft it's own page to include all the info that you send to me (Stats, history, pilot accounts etc.) I will make this info available to everyone. (Once it is organized I will put it up at a website.) Until then I will email the spreadsheets to you as they are updated. It is no problem if your information is a little rough or it is just a website link. If you have conflicting information from different sources let me know which you plan to use. You can send it to me at; jamjr@zeus.chapel1.com This may take me a couple of days, but I already have it started. Raider {GS} IP: Logged |
Jerry Pilot
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posted 01-30- 12:01 AM
DM suggestion: Pete's flapping flag makes we wonder if we could have some flapping fabric on a damaged WWI plane. What do you think?
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Spanky the Mad Dog Pilot
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posted 01-30- 08:46 AM
Spanky here... Jerry That sounds likes a brilliant idea. IP: Logged |
Raider Pilot
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posted 01-30- 09:36 AM
Thanks nuum, Great documentation on the Bristol F2b.I am adding it to the information and will send update to you soon. IP: Logged |
Sv Pilot
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posted 01-30- 11:01 AM
some RB3D guy did a very complete PDF cross-plane FM chart. I have it at work - will send to you Monday.This is a good idea - if we share the FM more then even if the panes are not perfect they can still fight with relativly the corect tactics for th plane. Also if one person has a certain DM that seems to work well then we should all try to add it - if it effects the outcome of the fight at least (like wings ripping off) The biggest thing I can't find is how many G's WWI panes can take. If I new this exact value I could make the wings rip of at a much more historicaly correct moment. Right now it is based on random opinion. We also MUST fix this pilot kill thing - I will continue to experiment... it is so fun for WWI to aim for stuff on the enemy plane, not just shoot at it I like leading my shots at the Albatros trying to hit the engine... -Sv IP: Logged |
nuum Pilot
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posted 01-30- 12:30 PM
Sv, Please, send it to me, too. Some time ago you talk about a way to make the wings detach and the wires don't keep hanging in the other wing. Do you remember ?I don't know where I have save your idea. Talk about again, Please. nuum WWI aircraft IP: Logged |
nuum Pilot
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posted 01-30- 12:32 PM
Raider Did you know this site : http://www.warlance.com/ww1flyin/ ? Lots of WWI specs. nuum WWI aircraft IP: Logged |
charmstar Pilot
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posted 01-30- 03:37 PM
SV- About the pilot kill problem: FS uses the level 1 detail LOD for collision detection. You will notice that the pilot.sm file which comes with the SE5a (for instance) has the highest detail LOD being blank. For the 2-man recon version of your SE5a that I made, I tried changing the level1 LOD to being the same as what is currently the level two. Unfortunately, I was having some problems with the viewpoint sort of looking through the head, and you could see some head polys... it is hard to explain, it just looked bad. The best solution I came up with was to cut the pilot's head off. This way, you can still see his shoulder when you look to the side, but hey, that's realistic! Also, the body does take hits. One other piece of bad news is that is seemed like even when you shoot the pilot, he doesn't die... basically, the pilot is still too tough. At least making collision detection work for the pilot will make it slightly more likely to kill him. The version of the recon.sm I sent you doesn't have the pilot LOD thing done, but is should be easy enough to implement on your own.-charm IP: Logged |
Sv Pilot
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posted 01-30- 04:33 PM
Wow Charm! That sounds kick ass!You found the bug man! That is it!!!! Woo hoo!!! The reason the highest level LOD is blank is to create that effect that you only see the pilot when outside the plane. We need a work around (that keeps the pilot's head LOL)... Hmmm... Nuum, The trick is to use obExec and obFunc - you read my post here at the forum. This works, but after 5 minutes of flying I crashed to desktop. I thought it was these functions, but after I took them out I still get the crash from time to time. Usually after 5-10 minutes in a big mission. It happens when only flying the Parsoft Fokker Dr1a, so maybe it is my SDOE/system combo or something... I will describe this method soon on my site as I add it to my Albatros. I am pumped about this pilot kill thing... we still need a final solution though. Why can't the pilot model NOT be the pilot. Then make the pilot that takes hits a hidden object? Hidden objects can take damage, like the engine. I wil try this... -Sv IP: Logged |
anvil Cadet
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posted 02-03- 08:50 AM
here's a site ya gotta check out for wwi specs....http://www.hq.nasa.gov/office/pao/History/SP-468/ch2-2.htmcheck out all the chapters its a world of info. IP: Logged |
Falck Pilot
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posted 02-03- 09:06 AM
All this time wondering what the pilot killing problem was, and now this. WOOHOOIP: Logged |
Falck Pilot
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posted 02-03- 09:07 AM
If nothing else works try setting the pilots lod to 100% transparency  IP: Logged |
Raider Pilot
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posted 02-03- 10:26 AM
Wow, Great info anvil.Any luck with the Pilot? IP: Logged |