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Author
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Topic: Those Magnificent Men and Their Flying Machines - II
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nuum Pilot
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posted 01-28- 03:57 PM
Bristol F2B Fighter 1917 http://www.geocities.com/Area51/Quasar/3601/f2b_01.jpg http://www.geocities.com/Area51/Quasar/3601/f2b_hist.txt nuum WWI aircraft IP: Logged |
Sv Pilot
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posted 01-28- 04:07 PM
Nuum,You are the true WWI master  ...just look at those wing wires! How much would I have to pay you to add wires to my SE5a? 
------------------ -Sv =FC= WWI in SDOE!
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Burkey Pilot
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posted 01-28- 04:42 PM
Looks fantastic!. Is it finished yet?. Can I download it?. Can you use the rear gunner?.IP: Logged |
Stark Pilot
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posted 01-28- 05:20 PM
Nuum! You're killin me here!! First the DH2 and now the Bristol! Please, release some betas of these beauties! You can't keep teasing us like this, it's inhumane!!-Stark IP: Logged |
Zoycite JAG
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posted 01-28- 06:19 PM
Thats a pretty one. Great job! How are the wires with Framerates? Did you model them or use a texture over a transparent poly? Looks great,
------------------ Zoycite {GS} GUNSLINGERS visit The War Paint Factory IP: Logged |
Pete Hawk Pilot
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posted 01-29- 01:35 AM
Wow! VERY VERY nice! Are the wires polys or textures, we need to know!!  IP: Logged |
nuum Pilot
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posted 01-29- 03:06 AM
Sv, You are a lier !  YOU are the Master ! Thanks for all the things you are doing ! If you want I can put the wires in your beautiful SE5a. Do you want ? We can test the FPS after this. Hey ! They found out your site. The invasion began !Burkey, Yes, It is possible to use the rear gunner. To be the gunner is very thrilling. The pilot perform unexpected loops and dives and your reference is only the planes in your tail. I have a mission against four SE5a. I have to stop to play this mission: My joystick will blow away  You have to look at so many directions at the same time. So many bullets ! Fantastic! I am so far away from the finish ... Stark, My HD had a problem a month ago and I had to model from the scratch my DH2 and the F2b. It's a pity. I will release a pre-alpha before the contest. Did you like WWI aircrafts ? Zoy, I used a long and thin stripe lod and put a transparent tif in it. How are you modeling your wires ? I can send the lods and tifs to you if you want. Hey! When are we flying your beauty ? Pete, They are long,thin stripes (lods) with tranparent tifs. If this slow down the FPS we can use the JT's idea : modeling long, thin pyramids with only four faces and this won't kill the FPS. But we MUST put wires !!!!!!!!!!! I can send the lods and tifs to you. Do you want ? PETE, WE WANT THE ZEPP !!!!!!!!!!! !!!!!!!!!!!!!!!  nuum WWI aircraft IP: Logged |
Sv Pilot
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posted 01-29- 08:51 AM
Putting wires on is hard work, I wouldn't make you do that for me  Just send me the .tif file you used for your Bristol F2B Fighter above and I will be very happy  I will add the wires as a referenced SM file - that way the user can remove them if they have a lower end system. It would just be a wires.sm file that goes in the SE5a directory. What do you think? -Sv IP: Logged |
Hawk JAG
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posted 01-29- 08:57 AM
Nuum when I was making classic racing planes for Microsoft FS98 I would send the very early betas to my buddies so that if I had a HD crash at least they could send me back a copy and all was not lost.IP: Logged |
Dole Pilot
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posted 01-29- 09:11 AM
Oh that's a good idea Hawk!!..Right Nuum... buddy...  IP: Logged |
Zoycite JAG
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posted 01-29- 03:05 PM
Nuum,That would be great if you could send an example to me While the DVII didnt have a lot of wires, it did have some. And if I can add these, without killing FR's then I will. How about this, You send me a Bristol and I'll send you a DVII  Thanks for the wires Nuum, ------------------ Zoycite {GS} GUNSLINGERS visit The War Paint Factory IP: Logged |
Spanky the Mad Dog Pilot
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posted 01-29- 05:34 PM
Spanky here... K first of all you guys are little bastards (thats a joke btw) I say that cause your keeping all these cool planes to yourselves. Why not lets us try those suckers out. They look so cool. You WW1 guys are getting more done then the ww2 guys lately. Can't wait to see these planes all together. IP: Logged |
Stark Pilot
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posted 01-29- 09:36 PM
Nuum, I love WWI aircraft - my first sim was Microprose's 'Knights of the Sky' and I've never forgotten flying WWI style!I'll volunteer to beta test and provide feedback on FM - well, the feel of it anyhow. That goes for anybodys WWI work too! -Stark{GS} IP: Logged |
JT Pilot
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posted 01-29- 10:22 PM
>They are long,thin stripes (lods) with tranparent tifs. If this slow down the FPS we can use the JT's idea : modeling long, thin pyramids with only four faces and this won't kill the FPS.Nuum, I would avoid using transparency for this. I'm positive you could get the exact same effect using just bare polygons. You wouldn't need to use thin, extruded pyramids either... 3 dimensional wires, in other words. You could probably get away with long, thin double sided polys with no texture, just colored black. At 2 polys per wire, you could have tons of wires and not affect the frame rate at all.
[This message has been edited by JT (edited 01-29-2000).] IP: Logged |
Michael Pilot
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posted 01-29- 10:35 PM
The problem with solid wires is that even at quite a high resolution, they don't look very good. Just take a look at the radio wire on the Spitfire. Using textures is visually a lot more pleasing and you can switch them out at a couple of hundred feet or so. (Your Bristol is looking very sharp Nuum.) IP: Logged |
JT Pilot
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posted 01-30- 12:23 AM
>The problem with solid wires is that even at quite a high resolution, they don't look very good.Do you mean because the textures get anti-aliasing and edges of polygons don't? If that's what you mean, I guess I see your point, but I'm surprised... does it really look that different? IP: Logged |
nuum Pilot
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posted 01-30- 04:01 AM
Jt,Here are the two wires : one from the Spit and another from the F2b. http://www.geocities.com/Area51/Quasar/3601/jt_wires.jpg We are testing. If this kill the FPS we can find another way to model the wires. Sv, Your idea is very interesting. We can model two sm files: one with wires and another without wires. The top computers can use the wires. nuum WWI aircraft IP: Logged |
nuum Pilot
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posted 01-30- 05:35 AM
Michael,Did you used the wires ? Are they killing the frame rate ? If so we need to create a better way. Stark, What's your email ? nuum WWI aircraft IP: Logged |
Sv Pilot
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posted 01-30- 07:12 AM
Yes JT, the difference is huge! Solid wires look like pixel step-ladders. Texture wires look like subtle lines - like a painting! It is a site to see...Nuum, We would model one sm file for the plane that all would use, then you could add a wires.sm file to the aircraft folder if you wanted to use the wires. I'm not sure how to do this... how does the spitpit and p38 cockpit add-on work? JT???? -Sv IP: Logged |
JT Pilot
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posted 01-30- 12:06 PM
The Spit and the P38 came with separate cockpit .sm files. The cockpit .sm files can be changed without creating conflicts online. What you could do is make the wires part of the cockpit .sm file and then put out two versions of the plane... one with wires, and one without. That way, you could put out the different versions of your plane and they would all be compatible with eachother. Take a look at the Spit .asc file and how it's structured in regards to the separate cockpit .sm.
[This message has been edited by JT (edited 01-30-2000).] IP: Logged |
JT Pilot
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posted 01-30- 12:11 PM
Thanks for the pictures, Nuum... I see what you mean. There is quite a difference. The stepped edges of the 3d modeled wires don't bother me too much, but I can see how some people might prefer the cleaner look of the wire textures. Say, don't the latest video cards do edge aliasing? I guess that's the ultimate solution to all this :-) IP: Logged |
Jerry Pilot
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posted 01-30- 02:48 PM
Where I've really noticed the Spit wire is a close up from the rear...it looks several inches wide. A fix would be great.IP: Logged |
Sv Pilot
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posted 01-30- 04:46 PM
Thanks JT,I get it now. Both version have a cockpit.sm file, you just change the contents of that file. Will any referenced SM file be overlooked for the aircraft mismatch check? Or just the cockpit? How does SDOE know? Thanks, -Sv IP: Logged |