posted 01-26- 04:56 PM
So, it seems lots of folks are animating the parts of their planes. We have Lewis guns, canopies, swing-wings, arrestor hooks, soon some folding wings and who knows, drogue refueling booms for A-6 tankers to hook up to the F-14 
But of course none of these things work without a keyboard command. Which is in the keyboard.inp file that you include with your new plane. Which overwrites the existing file in my game. Which had all of MY animation commands in it. See where I'm goin here?
We need to have some sort of standard, I reckon, to make upgrading as painless as possible. For instance, I mapped my cannon to the C key so I could program my joystick, but you may have C opening your canopy. What should we use?
As near as I can tell...
Q or U opens the canopy on most of the aftermarket planes.
W sweeps the wings on the F-14 (and W is gonna fold the wings on the Corsair, if it hairlips ever livin person on Bear Creek!)
A is gonna lower the arresting hook, unless somebody else already has an arresting hook on some other letter.
U makes the Lewis gun elevate (and I'd like to see SV make a separate key for firing JUST the Lewis gun--I've got C firing the outboard guns on the Corsair and the Mustangs, even though they're the same KIND of guns).
Anyway, you get the idea. I propose everyone post the commands they plan to use for animations or unusual weapons, etc, so we can standardize em as much as possible.
Here's mine (so far)
C fires cannon (no "native" command in the sim)
U opens canopy
W folds wings
A toggles arresting hook
Any more? Any different? (note where you changed the sim's default or added one the sim didn't have).
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--jedi--