posted 01-25- 06:26 AM
Should you use the optimize vertices and surfaces functions? what do they do? how does this affect your lod?
You should always optimize verts unless you have two one-sided polys back to back that share the same verts (like the SE5a horz. stabalizer). Optimizing verts will find all the verts at identical locations and replace them with a single shared vert. This is vital for smooth shading - you can only smooth shade polys with shared verticies.
Is there any difference between merge and cutaway object?
Cut away object will take all of the surfaces that have every vertex selected and put these surfaces in a new object - the old object will no longer have these surfaces. This is a key command.
Merge will take all of the selected objects and merge them into one object. This is important because one object = one LOD when importing/exporting from AC3D.
A little example: I have a wing object modeled. I select all of the top surfaces, then cut away object. Now I have two objects, a top wing and a bottom wing. NOw I texture those objects with different textures. When finished, I select both objects and merge them into one object. Now I export that object as a LOD.. the wing LOD!
Ok, so the shineness set the texture index, what about if you don't want to texture the lod and just have it a flat colour?
If you want a flat color, use a texture index of 0 - then set the color using the color sliders in AC3D - they are in the same window as the shininess slider.
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