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Author Topic:   AC3D questions...
Elric
Pilot
posted 01-24- 07:12 PM     Click Here to See the Profile for Elric   Click Here to Email Elric     Edit/Delete Message   Reply w/Quote
I'm trying to create a ground object as a test, I'll try making it into a plane once I can see it in the game. So I have the wings, fuse, engines, props, tailplane etc as objects in AC3D. I select the objects and merge them and export as a lod. I took the v1.sm ground object and tweaked the names in the asc, I've done this before and I don't think I've messed up this time.. (!) but when load the result into OPS it crashes, SDOE just doesn't display the object at all...

Assuming that my asc is ok. What could I be doing wrong?

So ...

I know that you have to LOD's that intersect but can polygons intersect within a lod? is this the problem ( 'cause my wings overlap with the fuse )

Does it matter in terms of frame rate whether your polygons are triangles or not? Does the render break quads into triangles anyway?

Should you use the optimize vertices and surfaces functions? what do they do? how does this affect your lod?

Is there any difference between merge and cutaway object?

Ok, so the shineness set the texture index, what about if you don't want to texture the lod and just have it a flat colour?

Can polygon's within a lod have different material indexes?

Thanks in advance,

Elric

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Tailslide
Pilot
posted 01-24- 07:15 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Hi Elric, I don't use AC3D but in SDOE

-intersecting faces are OK
-you can assign materials on a per polygon basis
-polygons are better than triangles for FPS

TS


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Whirlwind
Pilot
posted 01-24- 07:45 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
You need to assign a proper texture to the object, like 1 to start with. You do this by adjusting the shinyness under the color pallet thingy. I have found that many a times I have texture on something like 10, which appears to be the cloud color so I end up flying around for a few minutes over a site to realize that I had a FUBAR.

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Sv
Pilot
posted 01-25- 06:26 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote

Should you use the optimize vertices and surfaces functions? what do they do? how does this affect your lod?


You should always optimize verts unless you have two one-sided polys back to back that share the same verts (like the SE5a horz. stabalizer). Optimizing verts will find all the verts at identical locations and replace them with a single shared vert. This is vital for smooth shading - you can only smooth shade polys with shared verticies.


Is there any difference between merge and cutaway object?

Cut away object will take all of the surfaces that have every vertex selected and put these surfaces in a new object - the old object will no longer have these surfaces. This is a key command.

Merge will take all of the selected objects and merge them into one object. This is important because one object = one LOD when importing/exporting from AC3D.

A little example: I have a wing object modeled. I select all of the top surfaces, then cut away object. Now I have two objects, a top wing and a bottom wing. NOw I texture those objects with different textures. When finished, I select both objects and merge them into one object. Now I export that object as a LOD.. the wing LOD!

Ok, so the shineness set the texture index, what about if you don't want to texture the lod and just have it a flat colour?

If you want a flat color, use a texture index of 0 - then set the color using the color sliders in AC3D - they are in the same window as the shininess slider.

------------------
-Sv =FC=

WWI in SDOE!


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Elric
Pilot
posted 01-25- 07:13 PM     Click Here to See the Profile for Elric   Click Here to Email Elric     Edit/Delete Message   Reply w/Quote
Thanks for the help guys, the problem I had with OPS crashing was due to the lod having a texture index that didn't exist. I can now see my object in OPS, it is smoothed and grey, not texture, but it still doesn't appear in FS... <sigh>

Elric

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