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Author
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Topic: F4F-4 Update (pic)
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Falck Pilot
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posted 01-23- 10:28 PM
well i got some time this weekend so heres the latest Im finally getting a handle on all of this I think. Pardon the texture mapping and the fact that most of it is still a spitfire. Also: 1.) Flies like a wet dog now because I moved the wings around and everything (aerodynamically speaking) is still a Spitfire. 2.) Im not sure how ill have to do this, but I need to get the cowl into the sm as its own separate item. I cant figure out if its possible in OPS so I assume there will be some asc editing involved. (sv could you clue me in?) Also, could anyone with 3DSMax or comparable program please help me? I need to cut the wheel wells into the fuselage but the hole in a cylinder method of AC3D just doesnt get the results Id like. If you can help just email or icq me. IP: Logged |
Jeeves Pilot
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posted 01-23- 11:49 PM
If you happen to get this done before the contest deadline, are you planning on releasing it? It looks great so far!IP: Logged |
JT Pilot
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posted 01-24- 01:05 AM
I can do it. All I need from you is the fuselage and the shapes that you want subtracted from it. Position the shapes carefully. Where they intersect the fuselage will be cut out... like a cookie cutter in dough. It only takes me a few minutes, but it helps if you position everything where you want it. Send files as .obj format, if you can. jtrivelli@adelphia.netIP: Logged |
Zoycite JAG
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posted 01-24- 02:16 AM
Please disregard my post in the general area. I hadnt seen this yet.Thats looking real nice Falck. So colorful too  ------------------ Zoycite {GS} GUNSLINGERS visit The War Paint Factory IP: Logged |
Whirlwind Pilot
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posted 01-24- 10:14 AM
Are you planning on putting the floor window on? The F4F had small windows in the floor.To add a new sm to a file, I usually just take the tent.sm, extract it, copy over the .lod file to what shape I want, build it, open it in its own OPS session, cut and past it into the plane/object I want it to be on/in. To add more LOD to it, just add entries in the tent.asc file's Tent object. IP: Logged |
jedi Pilot
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posted 01-24- 12:48 PM
Here's the "blunt force" method for adding your cowling...First, open your main F4F fuselage .lod in AC3D or whatever. Add the cowling on. You can do this by making a curved line and rotating it about an axis. That will give you a cowling shape. Just merge that shape to the fuselage, and export this as the new fuselage. Then it will be one object. Now, if you need it to be a separate object, open the file in OPS. Select the fuselage. Edit--copy. Now click on the main fuselage in the parts list. Edit--paste will create a fuselage "child" to the REAL fuselage. It will be called F4F1 in the list of parts (if the fuselage is called F4F). Now save, exit OPS, reenter OPS, and re-open the F4F.sm file. You'll see 2 fuselages (maybe one superimposed on the other) and "F4F1" appearing as a child to "F4F" in the parts list. Now open the names, find "F4F1," and change its name to "cowling." Now if you look at the parts list, you'll see "cowling" as the child to F4F. OK, now, open AC3D, and import the "F4F" .lod file. Use vertex mode, and "cutaway" the cowling from F4F. Delete the cowling part, and export the F4F.lod file as the fuselage. The fuselage is now back to the way it was before. THEN, open the "cowling" .lod file. Use vertex mode, and "cutaway" the FUSELAGE from the COWLING. Delete the fuselage points, and export the remaining cowling shape as the "cowling" .lod file. Voila, two pieces; one fuselage, one cowling. This same technique works real well for multipart canopies. Make a copy of the "CPG-HW" .lod, paste it as a child to itself, cut the windscreen off of one part, and cut the canopy off of the other part. You end up with a separate windscreen and canopy (which you then .dof to open)  If that was too nebulous, just yell and I'll post a step-by-step... ------------------ --jedi-- IP: Logged |
Tailslide Pilot
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posted 01-24- 01:48 PM
The in game planes use a textured poly object to make it look like theres a hole where the gear goes.. FPS friendly and I didn't realize there wasn't a hole there until I loaded it into a 3d editor = ) Your F4F is looking great Falck ! TS
[This message has been edited by Tailslide (edited 01-24-2000).] IP: Logged |
Falck Pilot
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posted 01-24- 02:06 PM
hmm theres an idea tailslide just an image of a hole an apply obnocollide to the gear assembly when its retracted so the wheel doesnt care to be inside the fuselage?jedi, thanks ill try that i already have the 3d modelling done (well almost all of it) IP: Logged |
jedi Pilot
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posted 01-24- 04:35 PM
The wheels don't care whether they hit the fuselage. The wheels on the Corsair (and everything else AFAIK) just smoosh right through the wing when they retract. Instead of just a hole, you could texture a picture of the guts of the plane (although I guess in the Wildcat you can see right through to the other hole!) The wheel will just cover up this hole as it retracts. If you get it retracting just right, the wheel will sit there, still visible, but covering the fake hole.To save frames tho, you might want to have the wheel "obHide" when it retracts, add a single flat circular wheel object with tire texture, and "unHide" that picture of the retracted wheel once the wheel is up. If you DO put real holes in the fuselage, you'll need to color the interior of the fuselage, and put in a bulkhead to block the view forward and aft, or you'll be able to see right through to the cockpit, and look forward out of the cowling...
------------------ --jedi-- IP: Logged |
Falck Pilot
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posted 01-24- 04:50 PM
OK jediIm still not sure of how I want to do this Im desperately trying to keep the total poly count under 700. Putting a real hole there would make it more realistic, as I have seen pics where you can see through the aircraft. Ill have to make the hole and see how it effects poly count before i decide. IP: Logged |
roadtoad Pilot
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posted 01-24- 07:41 PM
Here's an early Fm-2 I've been dicking with off and on while I do more interesting stuff. ..as seen, the wheels don't fully retract into the fslg, so I've been planning on merely texturing a dark wheel well to save polys. IP: Logged |
Falck Pilot
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posted 01-24- 08:16 PM
nice cockpit! im expecting that to be the hardest part IP: Logged |
roadtoad Pilot
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posted 01-24- 11:03 PM
Thanks Falck, I don't know anything about ac3d, but in nendo, I extrude the canopy shape up from the fslg until it looks right and then chip of the pertinent faces into a new object and collapse all the verts on the fslg so the new piece will fit - after that its cutting edges and connecting the new verts formed until the frame is laid out on the object and then chipping off those faces into the frame object (since this is a sliding canopy, I chipped off into two objects) .. then I go back and chip off the faces that will be glass. once everything is off the original form I delete it. unhappily, if you try to chip it all off at once, there will be faces you intend to be glass (ac3d may be different), but happily (like the default pilots) OP is happy with combined objects, so do the framing and glass as multiple objects and combine them into one object. ..it is that complex landing gear that I find hard, but then I'm in no particular hurry with this one. I just play with it when I get mental block on the Do.335.IP: Logged |
LLv34_Camouflage Pilot
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posted 01-25- 07:12 PM
Oh yes, I can smell my Brewster Buffalo already  Camo IP: Logged | |