posted 01-24- 02:42 AM
Heya Sv,As for the airfoil on the rudder, its still being tuned. Really you might want to direct the question to Raider. He is the DVII's FM guru
What we are finding is that the rudder dosnt have enough effect on the plane. You yaw one way and it stops. So Raider thought that adding an airfoil to it might help.
As was stated on the site, the basic FM core is real close. And now its time to add the final tweaks and goodies.
What I did for the CP was made a new object out of my DVII fuse, more or less cut the cp section to an object. Then scaled it down a hair so as it could fit in side the fuse. Its still difficult to get a precise fit. And then try to line it up in OPS. Makes for alot of building back and forth. For the leather, I just followed the DR1 cp and made a vertical face for it to map to. The texture layout is the same as the DRI, I just modified it to add new wood and componets.
Ahh, Just saw Raider beat me to the post.
Anyhow we were hoping to doing the exact type of testing that you and Raider (posted like just a second ago) are talking about.
I personally feel that like Raider said, we will all benefit from a data base from which we could all work from and learn from. Also at the same time,setting a standard from which to base future planes.
One concern that I have had through this whole thing has been that "wow look those SDOE WWI birds look real nice, but fly like a bleepen bleepity bleep. Once we get some
attetion from other gaming comunities it would be nice if we can produce a complete package and keep new players coming in. Namely the RB3d guys.
Perhaps we should set up a online meeting of just the WWI guys for some testing, note sharing and fun.
Just let me know what you think.
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Zoycite {GS}
GUNSLINGERS
visit The War Paint Factory
[This message has been edited by Zoycite (edited 01-24-2000).]