posted 01-22- 04:13 PM
...so this is how it could look when it is finished (much better of course)
At first I got a question: wich Tiff Encoders are compatible with SDOE/OPS ? When I import my objects to OPS the textures are fine but in SDOE I cant see them - I must change the texture flags in the asc file for my textures (from 623aa to 802223) and than all looks good in SDOE (as you can see).
Screenshots: ...there are still lot of things to do - I had to make extra textures for every side of the fuse and VertStab/rudder cause I dont mind the mirroring thing - what you see here is only one single object (just for making screenshots
) so all that export/positioning stuff is still ahead (Bryan could you look into the OPS 1.2.0 topic again ?) and finally all the DOF´s and inertia and FM and such things (brrrr).
I´m an optimist today so it should not take longer than 2 or 3 months to do the rest of the work ;]