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Author Topic:   My Tailhook findings (read if your into traps)
Pete Hawk
Pilot
posted 01-16- 11:55 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I've just spent several hours working on the Tailhook thing. I copied the hook from the Zero (since it had the nice objBodyPts already) and put it on my F-14. I gave it two dofs, one for retract/extend, and one for spring. I've come to find out that whenever I type in the springs properties the game crashes upon loading of a mission. The plane starts on the ground and then instant lockup. I've tried many different spring settings...

(dofSpring 500000 dofDamp 5000 dofBreak 20) and the dof has been tried running the length of the hook, running forward from the throat of the hook, etc). For a short time I had it so it was very strong and would actually bend (not break), but it never seemed to slow my plane down. Well, upon more trial I lost the good settings and now, as soon as the hook hits the ground it explodes off (the hook that is) and the explosion takes the stabilators (horz stabs) with it.

Has anyone found the key to a really good working hook yet? Hitting the ground is a good start (on the Zero) but we need more now.

Danka

[This message has been edited by Pete Hawk (edited 01-16-2000).]

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mposis
Pilot
posted 01-16- 04:23 PM     Click Here to See the Profile for mposis   Click Here to Email mposis     Edit/Delete Message   Reply w/Quote
I still can't get it to work. I am also using 2 dofs. One for retraction and one for spring. It still doesn't catch the wire correctly.

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Tailslide
Pilot
posted 01-16- 05:53 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
Just the programmer in me speculating, but since the simulation updates 20 times a second, and the hook is moving so fast that it jumps from one side of the wire to the next between simulation frames, would it still detect it? Maybe testing with a big fat wide carrier wire would help.

TS

[This message has been edited by Tailslide (edited 01-16-2000).]

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Whirlwind
Pilot
posted 01-17- 12:58 PM     Click Here to See the Profile for Whirlwind   Click Here to Email Whirlwind     Edit/Delete Message   Reply w/Quote
Or 3 or 4 wires...

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Pete Hawk
Pilot
posted 01-17- 02:11 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I've about given up trying. I think this needs some Michael H. intervention to make it work

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FarmerJoe
Pilot
posted 01-19- 01:00 AM     Click Here to See the Profile for FarmerJoe   Click Here to Email FarmerJoe     Edit/Delete Message   Reply w/Quote
Okay yall listen up...

You have 3 dofs for the hook in actuality...one controls the extend and retract

the second is on the hook itself and when i mean on the hook itself, the hook needs to be attached to a little iddy biddy piece that rotates and the hook stays with it kinda like a gear piston...ah ha your sayin
but anyways the second dof controls the rotation in reverse from the current extended position so if you have it
min 45
max 90
then the third dof'd read somein like
min -45
max -90
dependin on the axis of the dof and origin and so forth

and then make a spring for oooo say about dofSpring 15 on the third dof of course =)

badda bing is that how you Canadians say it?


take'd easy now gonna grab a beer
FarmerJoe

[This message has been edited by FarmerJoe (edited 01-19-2000).]

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