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Author Topic:   Bryan, Help!
Pete Hawk
Pilot
posted 01-16- 09:33 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
I'm going crazy here for the past two hours or so. I'm simply trying to align my flaps on the F-14 so the dof is correct. No matter what I do they refuse to align properly (even using your new little bypass trick for dofs).

Please please please come up with some sort of animated dof viewer to see what the dof is doing in OPS. What'd be really neat is if whatever dofs you have highlighted you'll see them animate. (ok, I may be dreaming here) But it really slows things down having to save, go into the game, load a mission, try it out, and then go back to OPS for more editing.

I'm beggin' ya! You do this and I swear to goodness I'll send some money your way (at LEAST a $20). Honestly.

[This message has been edited by Pete Hawk (edited 01-16-2000).]

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Pete Hawk
Pilot
posted 01-17- 04:12 AM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
.

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Bryan Russell
Pilot
posted 01-17- 05:06 PM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Pete,

I think the fundamental problem is the little DOF bug. (perhaps you don't think its so little at the moment ).

Did you have a look at the parent parts to make sure there not too rotated? I've never had problems with flaps and things, only wheels and sometimes rudders. I think that even if I were to do a preview of the DOF operation it probably would'nt help, as I would actually have to fix the DOF problem first anyway.

I fixed my problem with my wheels by taking all of the rotation out of the wheelStrut and wheelPiston models and rotating the vertices in MAX instead (as opposed to the model). This is because I believe that the D3D functions I am using to calc relative orientation have a problem with parent parts that are rotated too much.

I'm going to tackle the DOF bug when I get past my current priority which is automatically importing meshs and matrices, as this is more of a problem to me at the moment.

Let me know how you get on with the rotation thing. If I think of anything else I'll let you know.


Bryan

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