posted 01-17- 05:06 PM
Pete,I think the fundamental problem is the little DOF bug. (perhaps you don't think its so little at the moment
).
Did you have a look at the parent parts to make sure there not too rotated? I've never had problems with flaps and things, only wheels and sometimes rudders. I think that even if I were to do a preview of the DOF operation it probably would'nt help, as I would actually have to fix the DOF problem first anyway.
I fixed my problem with my wheels by taking all of the rotation out of the wheelStrut and wheelPiston models and rotating the vertices in MAX instead (as opposed to the model). This is because I believe that the D3D functions I am using to calc relative orientation have a problem with parent parts that are rotated too much.
I'm going to tackle the DOF bug when I get past my current priority which is automatically importing meshs and matrices, as this is more of a problem to me at the moment.
Let me know how you get on with the rotation thing. If I think of anything else I'll let you know.
Bryan