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Author Topic:   F4F Texturing Help Please
Falck
Pilot
posted 01-12- 01:26 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
Heres the latest pic of the F4F-4 Wildcat.

The exterior is done, for the most part. I decided to try texturing it, using sv's openplane tutorial. (Which btw sv is great)
The problem is, even after i select "remap texture coordinates" i get the texture squished onto the part im modelling.
Heres a example of me trying to texture the cowl.

sv's tutorial did a wing as an example, rather than a round fuselage, but i know its got to be possible
anyone have any vague guesses as to what im doing wrong?

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Zoycite
JAG
posted 01-12- 06:25 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Heya Falck,

I dont think shape is your problem here. Did you create a cut away object of the cowling? If so, did you merge it with your texture poly? As opposed to just selecting both.

If you have done this then what I have ran into is when I try to remap cords, I have to keep the texture poly and object merged. Then delete my polygon and remerge my object to the plane. Also after removing the texture polygon, it may seem that the texture is gone. Simply select your object and the re load the texture. It should appear jsut as it did when the texture poly was there.

Oops forgot this,
Are you having to rotate the image to get it to line up? If so, try just rotating your cut away object instead of the texture poly. Once in position, merge them and load your texture.

Not sure that helps,

------------------
Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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Zoycite
JAG
posted 01-12- 06:25 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Forgot to tell you,
Send the file to me and I can see what results I get.

BTW,
That looking great Falck

[This message has been edited by Zoycite (edited 01-12-2000).]

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Falck
Pilot
posted 01-12- 06:34 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
Thanks zoy!
that worked
w00h00

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Sv
Pilot
posted 01-12- 08:13 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
I see allot of people building their whole plane in AC3D - how well does that work? I can not imagine trying to edit more than one LOD at a time, not to mention texturing! I get so confused now - I end up with a wing LOD broke into many objects for texturing - then add the square texture stretching object - then merging back into a single object and move to origin for LOD export.

Maybe you use groups to organize the LODS? Anyway, looking great Falck! Glad you found my info helpful...

------------------
-Sv =FC=

WWI in SDOE!

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Michael
Pilot
posted 01-12- 08:18 PM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote
Why would you merge the texture poly with the object? I've never done that. Did you remember to load the texture onto the selected polys before remapping? Can't think of anything else.

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Falck
Pilot
posted 01-12- 09:39 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
SV,
Autocad 2000 was a little easier for me to build the fuselage and wings with. I built the wireframe structure with it, and applied the mesh, then i exported to ac3d to finish it up. The tail was done completely in ac3d. Just dragged a 1 x 1 or 1 x 2 mesh out, added some verts and lined it up right, then mirrored it to make the other side of the plane.

Michael,
I didnt do it before and got the result in that pic above. I have only been using ac3d for a week so im going with what works for now

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Michael
Pilot
posted 01-12- 09:45 PM     Click Here to See the Profile for Michael   Click Here to Email Michael     Edit/Delete Message   Reply w/Quote

The only other thing I can think of is that you may have been in object mode instead of vertex mode when you remapped.

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Falck
Pilot
posted 01-12- 10:25 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
OK Michael i just went back and tried remapping from the surface menu in vertex mode without merging the objects and that worked as well. Wow the things ive learned today Thanks

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LLv34_Camouflage
Pilot
posted 01-13- 03:30 AM     Click Here to See the Profile for LLv34_Camouflage   Click Here to Email LLv34_Camouflage     Edit/Delete Message   Reply w/Quote
Just a sidenote, I think the F4F could be easily transformed into a Brewster model 239 Buffalo? With finnish markings of course

Camo

------------------
Camouflage
XO, Lentolaivue 34
www.muodos.fi/LLv34

"The really good pilots use their superior judgment to keep them out of situations
where they might be required to demonstrate their superior skill."

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JT
Pilot
posted 01-13- 08:53 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Ay carumba, that landing gear configuration looks like it's going to be challenging!

Looks great so far, though!

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Falck
Pilot
posted 01-13- 10:51 AM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
LLv34_Camouflage,
yep its similar
its not too far from the F6F either

JT,
I know it all to well :\

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Propwash
Pilot
posted 01-13- 11:27 AM     Click Here to See the Profile for Propwash     Edit/Delete Message   Reply w/Quote
What the hell is that,an Su-2 spy plane?
Hack a few yards off that wing. Is Gary Powers around here somewhere?

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Zoycite
JAG
posted 01-13- 01:18 PM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Heya,

Falck,
Glad you got it figured out. I too went and tried to it in vertex mode. It seemed to work fine. I have always worked in object mode. Like you said you learn something new everyday

Btw I still had to merge the objects to get it work. No biggie, I'll just stick to working object mode.

------------------
Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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JT
Pilot
posted 01-13- 01:50 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Prop,
Sometimes FOV settings can really distort things. Looking at just the receding wing, the length of the wings seems reasonable. If they are extended, it's not by much. The length of the F4F-4 is roughly 2/3 the wingspan.

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Falck
Pilot
posted 01-13- 01:59 PM     Click Here to See the Profile for Falck     Edit/Delete Message   Reply w/Quote
I know it looks funny but i think its just because the canopy isnt there yet. With the canopy it will look a lot stockier. The wingspan is 38' and the length is 28.75'
Beleive me Ive checked and rechecked the dimensions a lot

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