posted 12-25- 06:40 AM
This all started from my desire to fly the F-15's in A-10 Cuba but I was never able to. I loved Parsofts physics modeling and knew that an F-15 would be a blast with them, and I was right. It's really coming along since my last post. I've finally got the new low poly fuselage looking the way I want. It's got multiple texture maps (via the one Tif method) for top, bottom, left, right, name plate (ie Lt Col John Doe), engines, intakes, exhausts (sharing same black mapping) and of course the twin vertical stabs have left and right. Only problem is that when I've done some work on it all I want to do is fly it! It's almost too much fun. I'm sure the FM will go through the ringer once that time comes though. I'm not sure about mach speeds in SDOE, although I'm sure MH could add the option (?). At around 520 it shakes bad. But still, you can go from a very short takeoff roll to 10,000 feet in no time flat. It's way cool!
I wanted to get a Christmas beta out but it's not going to happen. It still has a long ways to go. Things left are...
Texture map the stabilators (full flying stabs - only in pitch, not roll also like the real thing)
Do a couple different texture map schemes from the new high res one I have put together now.
Add working speedbrake and working canopy complete with dofs. Also a working arrestor hook just for fun, for carriers.
Get the canopy glass to look better and work more on it's frame. As for now though it works and is transparent as it should be.
Work on an interior canopy texture w/ reflections.
Work on cockpit layout, then gauges. (sorry no guided missles. It's very fun doing guns only with these planes).
And last but surely no least, the flight model.
Then it's onto my favorite jet, the F-14 Tomcat, followed by a C-5 Galaxy, and then an F-86, and finally (maybe) a C-47. All is subject to change however. I just spent a bundle of money today on more books about these planes as references to my models.
Who knows this could become a career 