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Author Topic:   Yakkety Yak
Tailslide
Pilot
posted 12-22- 11:20 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

For those asking for a screenshot


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________________________
TS Aircombat

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Jaguar
Pilot
posted 12-22- 11:47 PM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
I think there's a bump missing on the port wing. hehehehehe

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Cheers!
Jaguar
www.fshangar.com

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Tailslide
Pilot
posted 12-23- 12:46 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

<SWAT>


LMAO !

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Spanky the Mad Dog
Pilot
posted 12-23- 12:51 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
SPanky here

nice and smooth man

how many polys?

also i have used max 2.5 and 3 looks much better
just the icons and stuff

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Tailslide
Pilot
posted 12-23- 12:55 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

I'm at about 600 polys but alot are four sided I dont know how much co-planar grief it's going to cause. Is that too many poly's ?

TS

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JT
Pilot
posted 12-23- 01:16 AM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
I have Max 2.5, so this might not applicable...

As far as I know, the Max polygon counter counts each triangle of any polygon. That means your polygon count in SDOE will be a lot less than 600 (as long as you don't export as triangles).
Either way, though... 600 seems reasonable for what you have so far.
Don't forget to weld verts... that gets rid of hidden faces sometimes. Be careful that your thresh isn't too high, though... I'm sure you know about that stuff.

Nice work, by the way. How are you liking Max?

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Zoycite
JAG
posted 12-23- 01:31 AM     Click Here to See the Profile for Zoycite   Click Here to Email Zoycite     Edit/Delete Message   Reply w/Quote
Hehe, Yakety Yak!

Thats looking nice, Tail. Please keep us updated.

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Zoycite {GS}
GUNSLINGERS

visit The War Paint Factory

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Tailslide
Pilot
posted 12-23- 02:09 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

JT, this plane really would not be possible without your excellent lofting tutorial. I'm sure I would have wasted hundreds of hours trying to do things "the wrong way". Deformed lofts are awesome ! I did the whole plane with them so far, even the wings are outlines of the actual Yak airfoil lofted along a tracing of the wing !

3DSmax, all I can say is WOW. Last time I touched a modeller it took half a day to render a picture and splines were just entering the scene. There's so many features in Max it's amazing. NURBS modelling looks really cool but way over my head at the moment, I'm guessing it's not a good approach for low poly stuff anyways. The edit stacks are great! I got partway done and realized one of my lofts needed some tweaking.. no problem just go in and reloft it in place! I find lining up verticies is more of a pain though, I'd love a good align points feature.

Thanks for the tip about the poly count, I couldn't figure out how just one of those wings had 150 polys! LOL

Is it possible to make N-gons in Max? Like make the front of the plane a single big flat 12 pointed poly?

TS

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Tailslide
Pilot
posted 12-23- 02:15 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Oh and thanks for the tip about the welding, I've been doing it religiously. Welding is super for poly reduction too if you do it point by point. Click on a point, hold control and click on a second point, then weld. It will merge the two points and place it at the midpoint between the first two. Sounds slow but it took no time at all to zap all the extra points from my lofts that weld threshold didn't get.

TS

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JG5Jerry
Pilot
posted 12-23- 03:45 AM     Click Here to See the Profile for JG5Jerry   Click Here to Email JG5Jerry     Edit/Delete Message   Reply w/Quote
Remember to delete the end faces of objects that join one another - i.e. the ends of the wings where they go into the fuselage. Would you like me to mail you my 3ds Max Yak-1 and Yak-3 files?

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Tailslide
Pilot
posted 12-23- 10:44 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Thanks for the offer Jerry! I think I'd rather do this bit myself though it is a great break from flight models.

Don't you need the end faces for when the wings, tail, etc. come off the plane?

Have you broken your objects into pieces yet? I'm not sure how to do the wings. You need to model the wings flat then angle them when you attach them in OPStudio to get the plane to fly right, but they're curved not angled.. I'll check how they did the spitfire should be similar.

TS

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JT
Pilot
posted 12-23- 11:02 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
>Is it possible to make N-gons in Max? Like make the front of the plane a single big flat 12 pointed poly?

In the edit mesh panel, turn on sub-object and go the edges menu. You will see some options for hiding edges. I'm not sure, but I think if you hide edges and then export to .obj as polygons (as opposed to triangles or quads) you can get the desired result.

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