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Author
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Topic: OpenPlane Studio Update
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Bryan Russell Pilot
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posted 12-22- 09:58 AM
Well another day, another OpenPLane Studio Version. This time it's:V1.0.3 - Especially for Pete , fixes the problem with OBJ import, and a couple of other small things B1.1.0 - Adds viewing only of obBodyPt's. I was planning to release this in a more working state, but its been taking a while and I thought at least being able to "see" the obBodyPts might be usefull. Don't use this as your main OPS. You can get them both from
http://www.fightersquadron.com/opstudio Bryan
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Sv Pilot
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posted 12-22- 10:25 AM
YES YES YES! Seeing obBodyPts is HUGE! Thanks for putting this in!!!!Now I can start to see where I'm going wrong  ------------------ -Sv =FC= WWI in SDOE! IP: Logged |
Pete Hawk Pilot
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posted 12-22- 10:34 AM
Thanks Bryan! This is great stuff. The OP world is a great and friendly place thanks to you.Just checked out the Body Pts, COOL! VERY COOL! (now, can't wait until we can edit them)  Bryan, is there a way we can see the airplane shadow in OPS, and better yet, edit/move/replace it's LODs? AC3D lets you edit the lods but you don't see the Tif file. This would be a very nice addition at some point. [This message has been edited by Pete Hawk (edited 12-22-1999).] IP: Logged |
Sv Pilot
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posted 12-23- 08:10 AM
Very cool Bryan! Man was my SE5a a mess!Anyway, for the final version of this feature it would be VERY helpful to be able to see collision points that did not exist yet, but are added onDetach and stuff. Maybe it could work like this: If you have a obBodyPts actively selected, allow a function called "Show verts" - that would parse the verts list of this obBodyPts and display these collision points until you select another property. This will help us set obBodyPts for detached objects - another laborious task  Thanks again Bryan, capital work. ------------------ -Sv =FC= WWI in SDOE! IP: Logged | |