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Author Topic:   Starting new project: Albatros DVa
Sv
Pilot
posted 12-20- 08:46 AM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Just FYI:

I am starting an Albatros DVa. This will be my first "real" plane I am designing especialy for cool skin creation - it will have good high-rez texture mapping that allows seperate sides of any part to have seperate textures... such as:

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-Sv =FC=

WWI in SDOE!

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Pete Hawk
Pilot
posted 12-20- 06:57 PM     Click Here to See the Profile for Pete Hawk   Click Here to Email Pete Hawk     Edit/Delete Message   Reply w/Quote
Nice! Can't wait to check it out

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nuum
Pilot
posted 12-20- 08:15 PM     Click Here to See the Profile for nuum   Click Here to Email nuum     Edit/Delete Message   Reply w/Quote
Sv,

I'm here.
I have 197 DV images.
A lot of details.


nuum
WWI aircraft
p.s. A beautiful choice.

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Werner Molders
Pilot
posted 12-21- 12:45 PM     Click Here to See the Profile for Werner Molders   Click Here to Email Werner Molders     Edit/Delete Message   Reply w/Quote
Does this mean the SE5a is finished?

Werner

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Sv
Pilot
posted 12-21- 02:21 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
Well...

The SE5a was never meant to be a real winner. I used it to learn and document the process. I figured the SE5a was good for this because:

1. It is not the most colorful or pretty anyway.

2. We only had one WWI plane and it was German, so an advisary was in order.

3. I know what the SE5a looks like off-hand best.

4. I could learn DOFS by animating the Lewis gun on the Foster mount.

Am am working with charmstar (thanks charmstar!) to finish the SE5a. He is working on the FM, DM, and collision points. We will continue to put out better versions - but if you want a real nice SE5a it needs to be started from scratch. For example, the dihedral of the wings is in the LOD - this is bad for looks, FM, and makes it impossible to skin the lower surface of the wings with a seperate texture than the top. Also there are too many polygons in most LODS

The SE5a is still cool, but I want to make a plane now that I don't have to:

1. Document each step. This took like 50%+ of my time.
2. Learn basic OpenPlane/3D diting as I go. This probabloy took like 40% of my time heheh.

Also now I'm doing one of my favorite planes. I will also plan ahead more this time - decide the structure of the model for FM and DM purposes.

I am also working with Pang (Yes!!!) to implement the correct airfoils. This will allow the WWI planes to fly like, well, WWI planes!

Do let me know what you think of this plan though. If there are thoughts that the SE5a should be polished more we can work on that. The main reason for slowing down work on the SE5a is that it is not worth taking too much further due to basic fundamental flaws.

By the way, the Fokker DR1 suffers many flaws too - but mostly in DM and FM. The Fokker can be easily used as a baseline, unlike the SE5a due mostly to the fact that the SE5a has weak (sucky) 3d modeling.

I still suck at 3D editing

Let me know your feedback please! Much thanks!

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-Sv =FC=

WWI in SDOE!

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kopper
JAG
posted 12-21- 02:38 PM     Click Here to See the Profile for kopper   Click Here to Email kopper     Edit/Delete Message   Reply w/Quote
In any project the most critical item is the documentation! It is also the item that rarely gets done! I commend you and thank you SV for doing the documentation you did! It will help alot of budding OPPs'ers along.

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Kopper

Fortunae Nihil
(Nothing to Chance)
OPPs Making SDOE a Dangerous place.
One plane at a time.

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Sv
Pilot
posted 12-21- 04:43 PM     Click Here to See the Profile for Sv   Click Here to Email Sv     Edit/Delete Message   Reply w/Quote
That is a very good point Kopper,

Though I won't be writing a tutorial for every step I take, I will continue to document my work.

It really helps other people who want to update your plane, or use it as a basline for a new plane.

-Sv

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