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  M.H. or anyone else,..Question on gun pods.

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Author Topic:   M.H. or anyone else,..Question on gun pods.
Sabre66
Pilot
posted 12-19- 01:29 AM     Click Here to See the Profile for Sabre66   Click Here to Email Sabre66     Edit/Delete Message   Reply w/Quote
Ok, now I've been researching how to do this and I've run into some snags in the rug 'sort of speak.

1st, here is a gun loadout:

(gunInit (gunName 'gun1 gunMV 1657 gunWeight .6878 gunROF 600 gunWarhead .088 gunAmmo 80 gunChain 0 gunSound "sndCannon2" gunRange 1200 ))

It lists ROF, Muzzle velocity Etc.

Now a ordinance loadout:

(ordHardpoint (ordName 'rocketPodL ordClass 'Rocket ordModel 'Mrocket ordWeight 25 ordWarhead 5 ordNumber 12 ordRippleDelay 200))


Being a Gun it will need the info specifically pertaining to the Gun ie. gunInit, ROF, MV, Gunammo, Gunrange, Etc. But, being that it will be mounted on the rocket/bomb pylon "under" the wing, It would also need the info Pertaining specifically to bombs/rockets.
ie. ordhardpoint, ordname, etc.

1st) How could I list this for a loadout? Can I just list the mixture of bomb/cannon infothat I need in one line or would this confuse the game? And do they need to be in any certain order?

2nd) For the bombs, there is "OrdClass"
what would I put here? Is it neccessary for what I'm doing? The "Openplane Document" says that the only valid values are "Bomb" and "Rocket". So I think this is gonna kind of screw me up also.
I'm sure there are more questions I have but it's late and my mind just went blank.

I've got the lods of the pods all done (Except for texturing)

3rd) Will the skins be "Stretched" over the pods or will I have to texture them individually??

Sabre

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Bryan Russell
Pilot
posted 12-19- 04:00 AM     Click Here to See the Profile for Bryan Russell   Click Here to Email Bryan Russell     Edit/Delete Message   Reply w/Quote
Sabre,

Think of it as a gun rather than a peice of ordinance, i.e. obProto 'CGun so long as you don't intend it to be dropped this will work. Because it isn't orinance the pylon will be hidden, so you will also need to include a pylon in your LOD for the POD. Yes it is a bit of smoke and mirrors but almost every thing with computer graphics is

Create the gun/pod and position it where you want, do all of the other gun specific stuff, and then add it to the loadout like any other gun. When a loadout is selected that does not have this gun included it will be hidden, and it will show up when a loadout with it is selected. Also, it will only show up if there is ammo defined for it when SDOE starts.

You will have to texture the pods individually. SDOE doesn't automatically streach a texture over anything, someone (in a modeling package) has to tell it where to go.

Bryan

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Spanky the Mad Dog
Pilot
posted 12-19- 05:46 AM     Click Here to See the Profile for Spanky the Mad Dog   Click Here to Email Spanky the Mad Dog     Edit/Delete Message   Reply w/Quote
Spank here

Kick ass so this is going to happen?

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Jaguar
Pilot
posted 12-19- 10:55 AM     Click Here to See the Profile for Jaguar   Click Here to Email Jaguar     Edit/Delete Message   Reply w/Quote
As far as I know, the gunpods were actually bolted to the wing, and couldn't be droped in flight.... This should save you a few headaches

------------------
Cheers!
Jaguar
www.fshangar.com

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