posted 12-19- 01:29 AM
Ok, now I've been researching how to do this and I've run into some snags in the rug 'sort of speak.1st, here is a gun loadout:
(gunInit (gunName 'gun1 gunMV 1657 gunWeight .6878 gunROF 600 gunWarhead .088 gunAmmo 80 gunChain 0 gunSound "sndCannon2" gunRange 1200 ))
It lists ROF, Muzzle velocity Etc.
Now a ordinance loadout:
(ordHardpoint (ordName 'rocketPodL ordClass 'Rocket ordModel 'Mrocket ordWeight 25 ordWarhead 5 ordNumber 12 ordRippleDelay 200))
Being a Gun it will need the info specifically pertaining to the Gun ie. gunInit, ROF, MV, Gunammo, Gunrange, Etc. But, being that it will be mounted on the rocket/bomb pylon "under" the wing, It would also need the info Pertaining specifically to bombs/rockets.
ie. ordhardpoint, ordname, etc.
1st) How could I list this for a loadout? Can I just list the mixture of bomb/cannon infothat I need in one line or would this confuse the game? And do they need to be in any certain order?
2nd) For the bombs, there is "OrdClass"
what would I put here? Is it neccessary for what I'm doing? The "Openplane Document" says that the only valid values are "Bomb" and "Rocket". So I think this is gonna kind of screw me up also.
I'm sure there are more questions I have but it's late and my mind just went blank.
I've got the lods of the pods all done (Except for texturing)
3rd) Will the skins be "Stretched" over the pods or will I have to texture them individually??
Sabre