posted 12-16- 06:04 AM
I finaly did it! I knew it could be done 
Remember I had the problem with the bi-plane struts and wires? When one wing would detach, the wires would hang in mid-air. What I needed to do was to detach one object when some other object detached. Here is the trick:
Use obFunc and obExec.
These rule! Basicaly you can send a command to any part from any other part, so long as the part recieving the command is a child of the sender-object's ultimate parent object (usualy your fuse, etc.) - which is like almost always the case by the way.
I tested it like this: I created a function on the wooden wing strut that would attach a red smoke trail to the strut when called. Now I added an onDmg to the main SE5a fuse so that when the fuse reached 1 dmg it would call this function (obExec) of the strut object. Also I put a de-bug green smoke trail onto the SE5a fuse so that it would trial green smoke when it hit 1 dmg level - this way I could see what was going on better.
When I shot at the fuse of the SE5a in front of me, the fuse trailed green smoke, and the strut trailed red smoke! Victory!!!
So then I just made the strut detach instead of adding a smoke trail - now when the fuse gets hit, the strut falls off! How Cool!!!
What does this mean? It means that WWI planes will soon have kick-ass damage modeling including such cool things as:
- Shoot of struts and the wings will break off.
- If a wing detaches, all struts and wires will detach
- and many more!!!
Don't forget that you can substitute LODS whenevery you want to as well, strut detaches - replace with a broken looking strut, etc! Fun Fun Fun.
Thanks MH, OpenPlane rules!
Ok guys, what other cool things could we do with this? Heheh

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-Sv =FC=
WWI in SDOE!