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Author
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Topic: Help with OPP, and Soviet fighter project help needed soon
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JG5Jerry Pilot
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posted 12-15- 05:31 AM
How do I log in there to post a message? Does it use the same name and password stuff as this BBS?Also, I plan to make a few Soviet fighters (Yak1, La-5N, perhaps I-16) - is anyone interested in helping out? I can build the models, but I need help with absolutely everything else ! IP: Logged |
Raider Pilot
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posted 12-15- 07:49 AM
JG5Jerry, Zoycite and I were working on a Yak 3. We started with a Spit and changed the FM and DM but had trouble with the 3D Model and cockpit. If you want I can e-mail a copy to you. I too would like to see some Soviet fighters in the game (and I know Zoy would).IP: Logged |
mposis Pilot
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posted 12-15- 07:51 AM
Jerry,Welcome. The guys here should see your artwork. You should put them up at your site. ------------------ Glad I had my seatbelt on...
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JG5Jerry Pilot
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posted 12-15- 08:17 AM
Raider - I was planning to start the model from scratch and build upon the one I've already got (as a 3DS Max file). Then again, I would like to see your version - if you could mail ne it in Max or DXF format, that'd be cool, thanks. Hi Mposis ! I hope to put some of my art on my website soon - in the mean time, it's due to feature in an article at hyperscale.com soon.IP: Logged |
LLv34_Camouflage Pilot
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posted 12-15- 09:20 AM
Hi Jerry, nice to see you here  I'll again take the liberty of posting the Yak-9 pic you sent me months ago: I'd really really really like to see that through my gunsight one day! Camo ------------------ Camouflage XO, Lentolaivue 34 www.muodos.fi/LLv34 "The really good pilots use their superior judgment to keep them out of situations where they might be required to demonstrate their superior skill." IP: Logged |
JG5Jerry Pilot
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posted 12-15- 09:25 AM
Hi and Cheers! Camo. The models in this pic probably have too many polys, and have no smoothing applied. How does SDOE handle smoothing groups, or hardware smoothing in-game? Anyone know?IP: Logged |
JT Pilot
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posted 12-15- 10:11 AM
If you're using Max, you won't need to apply smoothing. As long as your vertices are welded, SDOE will smooth your model.IP: Logged |
JG5Jerry Pilot
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posted 12-15- 10:22 AM
Thanks JT. I still need info on how to get 3ds Max models right for FSDOE, and some volunteers to handle the flight model and other techie stuff. IP: Logged |
Zoycite JAG
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posted 12-15- 10:40 AM
Heya,Some Soviet stuff would be great! Here is a pic of the Spit to Yakolev Yak-3. This was the first version. Raider has changed the gear and gun locations on later version, but this is the only pic I had handy. BTW, Zoycite painted this  I have started learning how to model since then and Raider and myself hope to complete the Yak-3. Jerry, I havnt seen your art, but if you'd like some help doing the skins I would be more than happy to do so. ------------------ Zoycite {GS} GUNSLINGERS
visit The War Paint Factory [This message has been edited by Zoycite (edited 12-16-1999).] IP: Logged |
mposis Pilot
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posted 12-15- 11:37 AM
Jerry,Do you know that JT is Woodpanel? He is the 3D Max expert of SDOE. [This message has been edited by mposis (edited 12-15-1999).] IP: Logged |
JG5Jerry Pilot
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posted 12-15- 11:51 AM
Yes - and I've made contact - but still need more info. I'm a complete newbie to FS OE, the game and all this other stuff. Please be gentle !IP: Logged |
JT Pilot
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posted 12-15- 12:14 PM
I forgot to mention... Eventhough it's not necessary, it is a good idea to smooth your model in Max. Smoothing will reveal any seams or cracks between polys that may not be apparent if your model is faceted looking. IP: Logged |
Tailslide Pilot
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posted 12-15- 08:02 PM
I'm also working on a Yak3 TS
------------------ ________________________ TS Aircombat
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Bryan Russell Pilot
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posted 12-15- 09:15 PM
Actually you do need to smooth the stuff in max to get it smooth in SDOE. SDOE doesn't automatically smooth, it just uses the Vertex normals you supply to it. These vertex normals are generated in a OBJ file by the OBJ2MAX plugin if you tell it to, and this is based on how you smoothed it in MAX. The smoothing groups don't really matter, azs long as vertex normals are written OK Bryan IP: Logged |
Raider Pilot
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posted 12-15- 09:22 PM
Tim, We may get us a Yak yet.  IP: Logged |
Zoycite JAG
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posted 12-16- 12:31 AM
Wow! Tail, I'd like to paint yours too  ------------------ Zoycite {GS} GUNSLINGERS visit The War Paint Factory IP: Logged |
JG5Jerry Pilot
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posted 12-16- 04:07 AM
JT - what is your P-47 model based on? Is it a completely new mesh or built up from, say, the Fw190? Can I not compeletly make a new plane model from scratch?IP: Logged |
Tailslide Pilot
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posted 12-16- 06:53 AM
Speakin of, whats a good number of poly's to shoot for when doing the body sans gear/cockpit, etc? How many poly's are reasonable for the whole thing all in? TS [This message has been edited by Tailslide (edited 12-16-1999).] IP: Logged |