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Author
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Topic: Sopwith Camel Progress - Images
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Michael Pilot
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posted 12-02- 02:11 AM
As you can see, I still have a ways to go. Okay, that didn't work. http://fsww1.webjump.com/ [This message has been edited by Michael (edited 12-02-1999).] [This message has been edited by Michael (edited 12-02-1999).] [This message has been edited by Michael (edited 12-02-1999).] [This message has been edited by Michael (edited 12-02-1999).] IP: Logged |
nuum Pilot
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posted 12-02- 02:27 AM
Michael,Fantastic ! Perfect ! The second user made WWI plane in SDOE. Nothing compares to SDOE. Look at the RB3dīs camel or Dawn of acesīs camel (or FS98īs camel): yours is better. I think that we are making RB2000 ! Congratulations.
nuum WWI aircraft
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nuum Pilot
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posted 12-02- 02:29 AM
Hey Sv, Where are you ?Look at this beauty ! nuum WWI aircraft IP: Logged |
Michael Pilot
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posted 12-02- 02:39 AM
Glad you like it nuum! I still have to do the landing gear, wires, cockpit, engine and Vickers guns. And then the flight model. I'm afraid it's very time consuming and it'll be a while before I'm finished.[This message has been edited by Michael (edited 12-02-1999).] [This message has been edited by Michael (edited 12-02-1999).] IP: Logged |
nuum Pilot
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posted 12-02- 03:05 AM
Michael, I am modeling the wires in flap transparent stripes (each wire in a stripe) . I tried flat big squares (to put X-wires in) but this can kill the FPS. The looking of the alpha to model the wires is far better than 3d objects as SV remarked. Perhaps stripes can be FPS killers, too. I donīt know how much... I have to model the wires because they are a very impressive part of the WWI aircrafts. I think I have some Vickers pics (and camelīs engine pics). If you want I can send to you. (If have any doubt about parts of the aircraft I can send a image to you - 600 camel pics)Keep up the outstanding work . nuum WWI aircraft IP: Logged |
Michael Pilot
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posted 12-02- 03:17 AM
I have a complete set of actual Camel blue prints, so I know exactly what every part looks like. But if you have a front on colour picture of a Clerget or BR1 engine I could try using it as a texture. I might also be able to use a picture of a vickers for a texture (if it's taken from the side) or at least to help with a texture. I got the blue prints from a place called Replicraft in California. The fellow there has them for a number of WWI planes. I don't know if he's still in business, but I can give you the address if you're interested.IP: Logged |
roadtoad Pilot
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posted 12-02- 03:24 AM
It looks very good as it is! Where are you now in terms of poly-count?[This message has been edited by roadtoad (edited 12-02-1999).] IP: Logged |
nuum Pilot
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posted 12-02- 03:30 AM
Yes I am. Send it to me, Please. I am at my job just now; when I return home I will search for a Clerget, BR1 and Vickers MG pics and will send to you. What skin you are using for the Camel ? 209 Roy Brownīs ?nuum WWI aircraft I think that all the guys are sleeping...
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Sv Pilot
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posted 12-02- 05:38 AM
That kicks total ass!!!!!!I wish my Se5a was closer to being done, looks like the Flying Circus needs some help  Too bad OpenPlane does not support magneto switched throtal control  How much time do you think you have left to finish it? Any word in the FM, DM? I can not believe how good it looks! WHat tools did you use to do it? Does it have sounds yet? I need to settle down here  ------------------ -Sv =FC= WWI in SDOE!
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roadtoad Pilot
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posted 12-02- 05:44 AM
Oh yes Sv - flying on the kill switch would be realistic, but pretty busy  IP: Logged |
Sv Pilot
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posted 12-02- 06:01 AM
I would think you could map it to the throtal control like this:off = no juice 1/4 = switch on every 3 seconds for .1 seconds 1/2 = switch on every second for .1 seconds 3/4 = keep on, switch off every 2 seconds for .5 seconds full = always on. That would rule! Imagine feeling the tourque! Zooom... Zoooom.. ZooOOOOOMMMmmmm. Heheh  ------------------ -Sv =FC= WWI in SDOE!
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Mad Dog S Pilot
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posted 12-02- 06:25 AM
Whenever I see a WW1 plane, I always forget about that wacky throttle control stuff....Killer!! Keep it up man!------------------ - Jef "Mad Dog" Shoults -Man of leisure IP: Logged |
mposis Pilot
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posted 12-02- 07:20 AM
Michael,It's a beauty! Did you plot each point by hand? ------------------ Glad I had my seatbelt on...
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Raider Pilot
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posted 12-02- 07:41 AM
WOW, WOW and WOW. Looks great.IP: Logged |
kopper JAG
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posted 12-02- 09:12 AM
I'm getting site not found. Can't see the pic?It would be interesting to see how you model the faster right hand turn capability of the Camel!
------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Sv Pilot
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posted 12-02- 09:50 AM
Kopper, if the prop has the weight of the engine then the torque effect should work with no extra FM coding! It will be neat to see how well this works...The wacky throttle only applies to rotary engines that spin. What other planes had spinning engines? I know the Camel did, and the Dh2, right Nuum? The SE5a has a water cooled inline. The Fokker DR1 has a stationary rotary engine. I just remembered that there were multiple magneto settings - one would fire every time, one would fire every other time, and I think a 3rd position would fire every 4th time or something. You can hear this at Old Rhinebeck Aerodrome when they fly the Camel - the sound is terrible! SnapSnapSnap, Snap-er_Snaper-er_Spnaper_ZooOOOMMMmm_prrrr_SnapSnapSnap heheh  I think it flies though oil as well - you need to fill up the oil tank before each flight. What a beautiful mess! ------------------ -Sv =FC= WWI in SDOE!
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Sp@nky Pilot
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posted 12-02- 12:27 PM
Yep thats looking great you boys will turn this into a ww1 sim yet I wonder if MH and inertia has ever thought about doing a ww1 sim? Or maybe like he was saying a while ago a ww1 add on for SDOE could be produced
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kopper JAG
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posted 12-02- 12:30 PM
The Rhinebeck Aerdrome is still operating? Do they have a website?It may surprise you all to know that WWI fighters are my first preference in a sim! As I am walking to my Lanc.
------------------ Kopper Fortunae Nihil (Nothing to Chance) OPPs Making SDOE a Dangerous place. One plane at a time. IP: Logged |
Razer Pilot
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posted 12-02- 01:26 PM
Question,Have you modeled the rotating engine yet? doesn't look like it in the images. the camel is my fav. WW1 plane. so i will look forward to flying it. "Eat your heart out RB3D!!!!" ------------------ ======================= Tony "Razer" Martin http://www.fshangar.com
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nuum Pilot
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posted 12-02- 01:51 PM
Kopper,Here it is : http://www.oldrhinebeck.org/ nuum WWI Aircraft IP: Logged |
Sv Pilot
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posted 12-02- 02:37 PM
Yea, they are still goin' strong!I go every fall - I just went in October. I always take a ride in the biplane. Even my wife loves it! She said that for our next venture she was not against opening some sort of historical aviation/transportation theme park! Heheh. That would kick ass! I should record the engine sounds next time - I have a portable digital audio recorder... ------------------ -Sv =FC= WWI in SDOE!
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nuum Pilot
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posted 12-02- 03:15 PM
Sv, Old Rhinebeck is so faw away from me... The next time don't forget to photograph some cockpits.Michael, I have some pics (Clergets, Br1,2, Vickers) that can help you. Please,send your email to me. nada@antares.com.br nuum WWI Aircraft IP: Logged |
Sv Pilot
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posted 12-02- 04:38 PM
Nuum,I do have a bunch of photos of cockpit detail. And video of the planes flying. Most of the reproduction cockpits are not as acurate as the outside of the plane - they tend to get practical on you. -Sv IP: Logged |
Michael Pilot
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posted 12-02- 09:34 PM
In answer to the questions:I used Hippy's tools and AC3D with Hippies plugins and OP Studio. In a draw program I drew cross sections, plan and elevation views of the various parts to put into AC3D. Most parts were made by making a poly in the shape of the cross section and then extruding to however many segments I thought I would need to follow the curves of the part. I then moved the points around in columns or individually to conform to the plan and elevation drawings. The texture is just something I found on the web; I don't know what squadron it represents. I'm up to 1500 polys, but that includes most of the low detail Fokker parts that switch in at various distances. I haven't done the rotating engine yet; I may do a textured disc that rotates when the engine's on. The flight model will model a rotary engine, though to what extent the game engine will produce the desired effects, I don't know. I didn't know Kopper was into WW1 airplanes; someone will have to do a bomber for him - perhaps a DH9, often referred to as "the flaming coffin" or "flying coffin" or something like that. (You should see the pictures, Kopper, when you click on the link; they just take forever to load.) Nuum: I'll e-mail the Replicraft information to you this evening. If you want to send me anything by e-mail you can just click on the mail icon on my posts for the address. IP: Logged |
Katana Pilot
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posted 12-02- 09:45 PM
Oh boy,when do we go online in WW1 lads(My scarf and goggles are ready).? Michael, YOU DONE GOOD MAN.------------------ Cheers Kat out
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Zoycite JAG
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posted 12-03- 03:55 AM
SV and Michael,When do I get to paint these great looking planes?  Looking very good guys! ------------------ Zoycite {GS} GUNSLINGERS
visit The War Paint Factory [This message has been edited by Zoycite (edited 12-03-1999).] IP: Logged |
Sv Pilot
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posted 12-03- 05:43 AM
Zoycite,The SE5a now has a skin you can do - it is in the SE5a/textures folder called plane.tif. This basic texture map may change in the future, but you can fool with it! Sadly all four wing halfs use the same texture -I'm having problem selecting just the top/bottom of the wing in AC3D in order to give them sperate textures. This is mostly because I built the wing dihedral into the wing LOD as oposed to just rotating it in OpenPlane studio. The left/right fuse use the same texture - the front radiator is there as well. Horizontal stabalizer has same texture on top and bottom, but rudder has independant textures on each side. To texture the rudder, edit rudder.tif. There is now way to texture the bottom of the fuse  It is a start at least 
------------------ -Sv =FC= WWI in SDOE!
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IRG Pilot
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posted 12-07- 08:56 PM
I live a quarter of a mile from the Old Rhinebeck Aerodrome, so if you need anything specifically, their museums are always open, I could hop over and see whats what..Let me know. ------------------ BJN 1968-1996 R.I.P. IP: Logged |
Hawk JAG
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posted 12-08- 01:10 AM
Great looking plane should be a blast to fly. We are really lucky to have this much talent in one place. IP: Logged |
Sv Pilot
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posted 12-08- 05:45 AM
Wow IRG, you are lucky! Not only for living so close to the aerodrome, but that is a nice area! I am thinking about moving out that way...Great offer too! I bet you will hear from us  ------------------ -Sv =FC= WWI in SDOE!
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IRG Pilot
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posted 12-08- 09:38 PM
I'm happy to help in anyway I can.(I take 1/6 of any prizes won with the help of my info ) Just kidding, email me if you need anything specific... ------------------ BJN 1968-1996 R.I.P. IP: Logged |