posted 11-30- 06:18 AM
I put a property on the wire's LOD:
(billboard 'Z)It did billboard, and depending on what axis I used it changed the way the wire rotated - but I can not think of a way to get the wire to rotate around an axis parallel to the wire's direction - but I'm not sure how this billboard works really.
I made the LOD consist of 1 polygon along the y axis. I then positioned the LOD in OpenPlane Studio to fit between the wing struts - I had to rotate it in both axis to acomplish this.
The wire appears to rotate around an origin that is at the center of the wire LOD as you pan around looking at it.
Right now each wire is a sub-object of some parent - so I'm covered if that parent object gets shot off. The problem comes when the object on the other side if the wire detaches - then the wire floats in space 
I might try making all of the wing struts and wires one big LOD - but still if I lose the top or bottom wing you will see the supports stay intact.
It looks like DM for WW1 planes will be hard because of the way planes are built - maybe I need to get more creative.
How about this: I set the wing objects up so that they are children of the struts. Now I set the wings to never detach - just show a damaged texture if they are hit. Now I set the struts to detach if hit. So if the struts get hit, they will break of and the wings will go with them.
Does a wing object have to be a child directly of the main plane object? Or can the main plane object have a child object that holds teh main airfoils? Any other pitfals with this idea? Hmmmm...
If worse comes to worse, I can just model the wires teh way I am now, and set a very close switchin distance. This way you will not usually see the wires hanging in mid-air - but in the cockpit view we will still see them 
Also it seems that rendering the wires using a transparent texture looks much better than a long thin LOD. Here is my question then: Would it be better to render the wires as one bog square transparent LOD with the wire painted on it, or a thin skinny lod just bigger than the wire with the wire painted on it?
Because we have so much less going on with WW1 planes, I think we may be able to afford the FPS hit - afterall, we have no complex landing gear, not nearly as many cockpit guages, no canopy, no multiple enginess - and with some better effort, very low poly counts on our LODS (more square shapes)
Thanks for any insight on these issues!
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-Sv =FC=
WWI in SDOE!