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Author
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Topic: Mission/Funky Truck Question
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Jaguar Pilot
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posted 11-27- 08:15 PM
Hi. When I make a mission with the funky truck off of an airbase, it always starts like 100 feet in the air. Then falls down and lands on it's back..... How can I get it to start on the ground? This is what part of the mission looks like in notepad: msnSquadron ( "Heinkel Rostock Defence unit" ) msnHeinkelRostockDefenceunit ( msnCount 4 msnAircraft "funkytruck" msnFormation "strVIC" msnLoadOut "Guns" msnGasLevel 10000 msnAllegiance "Allied" msnAggressionLevel 0.50 msnLoyaltyLevel 0.50 msnMoraleLevel 0.50 msnSanityLevel 0.50 msnSkillLevel 0.50 msnCoordinate ( -42024 30889 ) msnVelocity 30 msnAltitude 0 msnHeading 0 msnCountry "strGermany" msnSquadron "Squadrons/Germany/squad100.ppf" msnWayPoints ( ( msnCoordinate ( -60342 44897 ) msnVelocity 30 msnAltitude 0 msnDuration 0 msnZone "strNormal" msnWidth 0.00 ) ) ) altitude is at 0, but they still start in the air. HELP!!!! ------------------ Cheers! Jaguar www.fshangar.com IP: Logged |
spin Pilot
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posted 11-27- 09:45 PM
msnHeinkelRostockDefenceunit ( msnCount 3 msnAircraft "funkytruck" msnFormation "strVIC" msnLoadOut "guns" msnGasLevel 350 msnAllegiance "Axis" msnAggressionLevel 0.7 msnLoyaltyLevel 0.8 msnMoraleLevel 0.8 msnSanityLevel 0.8 msnSkillLevel 0.8 msnDestructionFactor 40 msnCoordinate ( 66856 -79322 ) msnVelocity 0 msnAltitude 0 msnHeading 0 msnAirfield "airfield6" msnCountry "strGermany" msnSquadron "Squadrons/Germany/squad100.ppf" Add in waypoints to this. It will start in air unless you define the airfield (msnAirfield "airfield6" )- as above
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Werner Molders Pilot
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posted 11-27- 10:23 PM
About the FunkyTruck... If only someone would put a reasonable max speed on the sucker and make the guns more user-friendly, this would be a real treat to use in online games. Just imagine the Luftwaffe attacking a column of FunkyTrucks, all run by users. This one is soooo close! Is it going to be finished anytime soon?Werner  ------------------ Do you support SDOE online? Email Werner to be listed in SDOE's online phonebook today! IP: Logged |
Whirlwind Pilot
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posted 11-28- 05:19 PM
The funky truck can't be used by the AI. I've traded the current fixed turrent with the AAA Half track's turrent. I can make it move, but the AI refuses. I've gotten the max speed to 125ish, but dorked up the steering (I'll fix it, really ). I've also made it not fly so far when jumping hills. Sharp turns will roll it, but due to the rudder, you can reverse and straigten the puppy back out. 0-60 times bite.IP: Logged |
Jaguar Pilot
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posted 11-28- 06:05 PM
If I define an arifield then it will start an an airfield right?..... thats what I don't want. And I already have 1 waypoint set.Thanks! Jaguar IP: Logged |
Whirlwind Pilot
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posted 11-29- 10:21 AM
You can start the funkytruck anywhere, just as long as you set speed, heading, and altitude to 0.IP: Logged |