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Author Topic:   Spitfire Mk1a
Tailslide
Pilot
posted 11-28- 08:14 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote
I updated the Mk1a to version 1.1 already. Here's the changes. Available on my site, link at bottom.


Spitfire Mk1a Version 1.1
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- Moved gun ports to correct positions
- Reset convergence for new gun positions
now outside guns converge at 350 yards,
next pair in converge at 325 yards,
next pair in converge at 300 yards,
next pair in converge at 275 yards

- broke up gun selection into two sets of four so you can have one set on gun trigger another set on cannon trigger or fire all by using the 3 key to select all guns.

TS

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TS Aircombat

[This message has been edited by Tailslide (edited 11-28-1999).]

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Sp@nky
Pilot
posted 11-28- 10:17 PM     Click Here to See the Profile for Sp@nky   Click Here to Email Sp@nky     Edit/Delete Message   Reply w/Quote

Cool man i like using half my guns at a time thanks alot

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Yardstick
Pilot
posted 11-29- 10:18 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
That's great work Tail. Just one point, is it possible to set the Spit 1a to use Woodpanel's cockpit. By using the Spit V cockpit sm file, I can use get it to use the correct textures but the instruments won't work.

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Tailslide
Pilot
posted 11-29- 11:07 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Yes you just need to extract the cockpit, change the line that says:

`cannon1 `cannon2 `gun1 `gun2 `gun3 `gun4

to

`gun1 `gun2 `gun3 `gun4 `gun5 `gun6 `gun7 `gun8

And change any references from Spitfire to Spitfire1a. If anyone does this maybe send it to woodpanel so he can add it to his cockpit downloads.

TS

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TS Aircombat

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JT
Pilot
posted 11-29- 12:09 PM     Click Here to See the Profile for JT   Click Here to Email JT     Edit/Delete Message   Reply w/Quote
Yes, please do. If I don't get anything in the next few days, I will convert it myself and make it available on my site.

Hey, TS... I haven't checked your plane out yet because I'm in almost exclusively in Windows NT when I'm working on something... anyway, my question... is your MK1a a modification of the Spit IX or the default Spit?

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kopper
JAG
posted 11-29- 12:17 PM     Click Here to See the Profile for kopper   Click Here to Email kopper     Edit/Delete Message   Reply w/Quote
Which FM does it use TS?

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Kopper

Fortunae Nihil
(Nothing to Chance)
OPPs Making SDOE a Dangerous place.
One plane at a time.

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Tailslide
Pilot
posted 11-29- 01:00 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

It's a modification of the 5.3 MkV.. the 3d model of the V matches the 1b so thats what I used. I reduced the weight, adjusted the CG, adjusted engine power. It's in the readme.txt file included with the zip.

It still needs thorough testing and adjustment but it should be pretty close as it's based on the MkV

I have a list of weights for all the pieces of the Mk1 that I can use to get the weight distribution exactly correct. Will get to this eventually but probably not in time for the next plane pack. In this case we really DO know how much the tire or wing weighs !

TS

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________________________
TS Aircombat

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Sp@nky
Pilot
posted 11-29- 01:53 PM     Click Here to See the Profile for Sp@nky   Click Here to Email Sp@nky     Edit/Delete Message   Reply w/Quote

Tail are u saying u do have the list of parts with all the weights?

Insane

maybe u should make that avalible so we can use it in other fighters

if the fighter someone is working is heavier they can add a bit to each part or add if they know certain parts where more heavy and such

anyway it could be cool

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Tailslide
Pilot
posted 11-29- 02:40 PM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

It's on my secret PlaneStats webshare I don't want to post the link publicly for copyright reasons but if anyone needs it drop me an email.

TS

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TS Aircombat

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Yardstick
Pilot
posted 11-29- 02:46 PM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
I've just spent 4 hours doing a BoB scheme, if anybody is interested I will mail to the Hangar. It may be a little too clean for you Tail but most BoB Spitfires didn't last long enough to get that 'beaten up' look

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Pachy
Pilot
posted 11-29- 03:44 PM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
Here comes that whiner *AGAIN*

Sorry Tailside but i think the guns are STILL not correctly positioned. Let's see:

Left is your version 1.1, middle is Yardstick's model. Notice that inner gun should be right outside the gear bay (and not inside, where would the gear retract into?)

On the right is the modified version that was posted on the other thread
http://www.fightersquadron.com/ubb/Forum13/HTML/000013.html
You are free not to use it, and to ignore your fellow pilots' suggestions, after all

Last question, shouldn't it be named "MkIa", instead of "Mk1a"? -OK, I'll stop here.

Yardstick: please post! Too bad we cannot have this asymetrical B/W camo, it rocks!

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Pachy's SDOE stuff
perso.club-internet.fr/gledimet

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Sp@nky
Pilot
posted 11-29- 05:04 PM     Click Here to See the Profile for Sp@nky   Click Here to Email Sp@nky     Edit/Delete Message   Reply w/Quote

hehe Pachy
You are picky aren't ya? lol

its cool though i'm sure tail will tweak them

load the model pic as a back ground for OPS tail

that could help

it looks like the 2 middle ones should be just a tad closer together

can one of u SKin wizards put some firing ports on the skin too please?

I would but i suck with skins

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Sp@nky
Pilot
posted 11-29- 05:05 PM     Click Here to See the Profile for Sp@nky   Click Here to Email Sp@nky     Edit/Delete Message   Reply w/Quote

ah crap i didn't scroll over to see the other pic

coool

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Pachy
Pilot
posted 11-29- 05:37 PM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
Spanky: i cheated, the skin was painted first and the guns positioned later (how could we do that without Openplane studio? Once again big thanks to Bryan!)

Do you think I am picky? Sure, I could be ridiculous discussing on some spit sub-variant details, but the guys who did the 109 did set the standard so high (in attention to every detail, i mean) I'm sure I am not alone here...

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Pachy's SDOE stuff
perso.club-internet.fr/gledimet

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Sp@nky
Pilot
posted 11-29- 05:51 PM     Click Here to See the Profile for Sp@nky   Click Here to Email Sp@nky     Edit/Delete Message   Reply w/Quote

Oh no man i think the pickyness is a good thing

It all makes it a more authentic experience

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Redback
Pilot
posted 11-29- 06:03 PM     Click Here to See the Profile for Redback     Edit/Delete Message   Reply w/Quote
G'Day tail,

Hmmm i do like this spit.......A question if i may?.....I am not getting full rudder deflection....Was this intensional....or is that how it is meant to be?

Makes for interesting take offs!....

Great work Mate,

Catch-ya

Red

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Tailslide
Pilot
posted 11-30- 01:48 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Ah ok I was going by my photo the angle made them look farther in. No offense Pachy but your time might be better spent not working on a plane at the same time as someone else or at least drop an email? We've got two versions that are out of sync now.

Redback, I can take off ok and so can the AI email me the mission and I'll have a look. The rudder travel is the same as the real spitfire IX, it's intentional.

TS

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TS Aircombat

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Tailslide
Pilot
posted 11-30- 05:02 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Ok Pachy here you go.. I was going to update my skin with scorch marks and gun ports for Spanky so I sized your model picture to the same size as a photoshop layer and had it ghosted over top of my skin. I put the gunports in exactly the same spot. While I was in there I undid some of the "beaten" look on the skin per Yardstick's comments mostly getting rid of those annoying symmetrical paint chips at the wing root. (sorry Yardstick it's not totally "new car" look). On the plus side I have some nifty layers for adding scorch marks to clean skins. Only problem is I was partway done assigning component weights so it flies like a dog. Anyways heres a look.

If anyone can tell me how to fix the texture mapping on the bottom I would love to know !

TS


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TS Aircombat

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Yardstick
Pilot
posted 11-30- 10:04 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
Hi Tail,

are you going to post the updated file? I want to reposition the red canvas gun patches on my 602 sqdn Battle of Britain scheme so I can get it off to 'The Hangar' tonight. Thanks.

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Pachy
Pilot
posted 11-30- 11:34 AM     Click Here to See the Profile for Pachy   Click Here to Email Pachy     Edit/Delete Message   Reply w/Quote
Tailside: looks excellent now.

Yardstick: can't wait to use that "City of Glasgow" skin!

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Pachy's SDOE stuff
perso.club-internet.fr/gledimet

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Tailslide
Pilot
posted 11-30- 11:53 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

It doesnt fly well since I'm part way through the next bunch of FM changes. I can send you the skin when I get home from work though.

TS

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TS Aircombat

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Poodle EAF322
Pilot
posted 11-30- 12:48 PM     Click Here to See the Profile for Poodle EAF322   Click Here to Email Poodle EAF322     Edit/Delete Message   Reply w/Quote
The EAF and JV44 start on another war next thursday, and it would be a nice idea to reproduce a 1940 BoB mission. But are these planes (spit Ia and the Bf109E) ready for serious war missions yet? Or are these still kind of bèta's? Could they go in a PP5.3 like we can download them now?

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Is it a bird? Is it a plane? No, it's a Flying Poodle !

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Yardstick
Pilot
posted 11-30- 02:06 PM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
Hi poodle I think the Spit MkI will be ready but the Emil is not quite on the mark (for a start the wing cannons have about 180 rounds per gun). We may surprise you though

Yardstick
JV44 (and actually rather interested in FM just crap at doing it)

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Zurawski
Pilot
posted 11-30- 03:01 PM     Click Here to See the Profile for Zurawski   Click Here to Email Zurawski     Edit/Delete Message   Reply w/Quote
.... "and actually rather interested in FM just crap at doing it"

Hmm ... Is that referencing something I said?

Damn ... I make one "general" statement and I get slagged for life.

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Yardstick
Pilot
posted 12-01- 04:45 AM     Click Here to See the Profile for Yardstick   Click Here to Email Yardstick     Edit/Delete Message   Reply w/Quote
No probs Zur, just making it known in public what you know already

[This message has been edited by Yardstick (edited 12-01-1999).]

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Tailslide
Pilot
posted 12-02- 01:40 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Ok I discovered OPS was adding 1000lbs fuel capacity to all my planes so I went back and redid them all. I also completed updating the MkIa from an exhaustive list of component weights for the Spitfire Ia.

One catch.. the propeller blades are 350 pounds total and the propeller hub is 30 pounds now. It takes about 10 seconds to get the prop up to speed will this be annoying ?

Fudging the weight on the prop may cause some changes to the performance of the plane in respect to energy retention, I'm not sure.

TS

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TS Aircombat

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FarmerJoe
Pilot
posted 12-02- 04:27 AM     Click Here to See the Profile for FarmerJoe   Click Here to Email FarmerJoe     Edit/Delete Message   Reply w/Quote
Tailslide the extra weight added to the prop and and the hub will decrease performance. Kinda bad but I wouldn't say dramtically. It's like a drive shaft on a car, the energy generated by the engine "horsepower" will lose potential as it travels down the drive shaft to the drive train. Then you have the weight of the wheels to turn and the weight of the car to pull. Lots of energy loss. So when you got 380 pounds of weight hanging off the end of the aircraft, the engine has to work harder just to turn the propellor, which in real life thats why if you kept it wide open for too long, too much strain on the engine and eventally oil pressure loss and overheat and lots of very bad things =). Done with the science lesson and now I'm out!

FarmerJoe

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Tailslide
Pilot
posted 12-02- 05:24 AM     Click Here to See the Profile for Tailslide   Click Here to Email Tailslide     Edit/Delete Message   Reply w/Quote

Thats what you would think but there is no discernable difference in top speed or climb rate. I guess the tough part is building up the momentum. After that SDOE uses a constant RPM.

So... should I leave it like this?

TS

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TS Aircombat

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FarmerJoe
Pilot
posted 12-04- 02:39 AM     Click Here to See the Profile for FarmerJoe   Click Here to Email FarmerJoe     Edit/Delete Message   Reply w/Quote
Well Tail, if it took that long in real life for the girl to build up speed then YEAH! Of course though you and I both know that in combat you can't really be losing speed and then having a long time to build it back up again...Am I right or am I right?

take'd easy now
FarmerJoe

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